Dear Devs, I have been needing a viewer that is compact, has only MINIMAL features (strong log-in "key" open/run protection, prompt for iNet-target address input, 8-dof navigation [frt,rgt,fwd,rev,up,dwn,yaw-l, yaw-r], TP-prompting, display of "other" avatar name, runnable versions for Windows/Apple, and very very little else) FOREVER! Such a viewer would allow me to give my Sponsors view-only access to my work. I would pay a license fee per copy too.
Thank you for listening. Chris Dept. of Comp. Soc. Sci. George Mason University >>>>>>>>>>>> -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of [email protected] Sent: Monday, August 04, 2014 11:55 PM To: [email protected] Subject: Opensim-dev Digest, Vol 5, Issue 7 Send Opensim-dev mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev or, via email, send a message with subject or body 'help' to [email protected] You can reach the person managing the list at [email protected] When replying, please edit your Subject line so it is more specific than "Re: Contents of Opensim-dev digest..." Today's Topics: 1. thinking about a viewer (Mister Blue) 2. Re: thinking about a viewer (Frank Nichols) 3. Re: thinking about a viewer (Butch Arnold) ---------------------------------------------------------------------- Message: 1 Date: Mon, 4 Aug 2014 18:08:44 -0700 From: Mister Blue <[email protected]> To: opensim-dev <[email protected]> Subject: [Opensim-dev] thinking about a viewer Message-ID: <CAJ=JWqwXxAVFbX+PwX34U0_EP7FhiYOe-=xwc06em8vme6f...@mail.gmail.com> Content-Type: text/plain; charset="utf-8" I've been seriously thinking about creating a new viewer project. But with Maria's survey[1] and all the different virtual world announcements happening and the lively OpenSimulator vs Unity discussion on the opensim-user list, I'd like to open up the discussion to the OpenSimulator development community[2]. LL is making a new world and viewer (closed and proprietary as far as I know). HighFidelity is making a new world and viewer (open source with commercial 'grid services'). Unity 5 will have a multi-platform web viewer and a new multi-user backend (pricing not announced). There are various wonderful open source virtual world projects (realXtend, Virtual World Framework, ...) as well as many emerging technologies (xml3d, html5, asm.js). There are several forks of OpenSimulator (Aurora, ArribaSim, ...) that have made many enhancements to the base system. Add to that several successful virtual worlds build on OpenSimulator (inWorldz, Anvination, Kitely, ...) as well as a few packaged distributions of OpenSimulator (Diva, ...). Add to that the many SL/OpenSim third party viewers based on the LL viewer. And that's just in our sphere. There is much more happening in the gaming and education and training communities. So, what could a new viewer add to the mix? Whatever a new view does, it approaches the question of what OpenSimulator should be three years from now. For me, there are two basic choices[3]: evolutionary change or revolutionary change. Evolutionary change says to build on existing OpenSimulator. Make due with the existing LLLP (Linden Lab Legacy Protocol) and improve vehicles, make installation and use easier and add an easier to use and improve viewer. Revolutionary change would be striking off on a new virtual world architecture. It could have LLLP support but only for downward compatibility and to keep that community and content. But other questions arise: How would one build a viewer/virtual world where a HiFi avatar could stand next to a SL avatar? How could content be delivered to a viewer so it is displayable but is not in the original, copyable form? How to leverage the distribution and power of 'the cloud'[4]? How could one make hypergridable grids across the many virtual worlds? What do you think? Evolution or revolution? -- mb [1] http://www.hypergridbusiness.com/2014/08/survey-better-vehicles-search-most- wanted-in-opensim/ [2] I see this expanding to other forums eventually. [3] With a lot of gray area in between [4] I'm always amazed by Google Maps -- it displays the map with traffic overlays and I can zoom in and out with almost immediate response. Why can't a virtual world viewer do that? -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20140804/d10fd5f 2/attachment-0001.html> ------------------------------ Message: 2 Date: Mon, 4 Aug 2014 22:06:07 -0400 From: Frank Nichols <[email protected]> To: [email protected] Subject: Re: [Opensim-dev] thinking about a viewer Message-ID: <cak2gopddsfc6dcggui44gtzy1vo6tuts+3lsk5qcz0tnhnf...@mail.gmail.com> Content-Type: text/plain; charset="utf-8" I am all for revolutionary, but the issue would be that a method of bringing legacy users along for the ride "easily". I do think that running on "enhanced" 10 year old technology is not in our best interest for 10 years from now. The longer we wait to upgrade, the bigger the bump is going to be and the more people that are going to bail and move on to one of the alternatives. What OS has is the ability for "anyone" to run a sim on their machine at home to "anyone" renting a server(s) to run a grid of almost any practical size. You can start small and get your feet wet and grow and how you grow is up to you. Most other solutions (except forks) don't offer that accessibility. I would hope that a new viewer would bring with it new server functionality - to solve some issues. For example, probably 95% [SWAG] of support issues for new users trying to run their sim at home revolves around the modem/router issues... Would be nice if it wasn't so. On Mon, Aug 4, 2014 at 9:08 PM, Mister Blue <[email protected]> wrote: > I've been seriously thinking about creating a new viewer project. But > with Maria's survey[1] and all the different virtual world > announcements happening and the lively OpenSimulator vs Unity > discussion on the opensim-user list, I'd like to open up the > discussion to the OpenSimulator development community[2]. > > LL is making a new world and viewer (closed and proprietary as far as > I know). HighFidelity is making a new world and viewer (open source > with commercial 'grid services'). Unity 5 will have a multi-platform > web viewer and a new multi-user backend (pricing not announced). There > are various wonderful open source virtual world projects (realXtend, > Virtual World Framework, ...) as well as many emerging technologies > (xml3d, html5, asm.js). There are several forks of OpenSimulator > (Aurora, ArribaSim, ...) that have made many enhancements to the base > system. Add to that several successful virtual worlds build on > OpenSimulator (inWorldz, Anvination, Kitely, ...) as well as a few > packaged distributions of OpenSimulator (Diva, ...). Add to that the > many SL/OpenSim third party viewers based on the LL viewer. And that's > just in our sphere. There is much more happening in the gaming and education and training communities. > > So, what could a new viewer add to the mix? Whatever a new view does, > it approaches the question of what OpenSimulator should be three years > from now. > > For me, there are two basic choices[3]: evolutionary change or > revolutionary change. > > Evolutionary change says to build on existing OpenSimulator. Make due > with the existing LLLP (Linden Lab Legacy Protocol) and improve > vehicles, make installation and use easier and add an easier to use and improve viewer. > > Revolutionary change would be striking off on a new virtual world > architecture. It could have LLLP support but only for downward > compatibility and to keep that community and content. But other > questions > arise: How would one build a viewer/virtual world where a HiFi avatar > could stand next to a SL avatar? How could content be delivered to a > viewer so it is displayable but is not in the original, copyable form? > How to leverage the distribution and power of 'the cloud'[4]? How > could one make hypergridable grids across the many virtual worlds? > > What do you think? Evolution or revolution? > > -- mb > > [1] > http://www.hypergridbusiness.com/2014/08/survey-better-vehicles-search > -most-wanted-in-opensim/ [2] I see this expanding to other forums > eventually. > [3] With a lot of gray area in between [4] I'm always amazed by Google > Maps -- it displays the map with traffic overlays and I can zoom in > and out with almost immediate response. Why can't a virtual world > viewer do that? > > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > > -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20140804/83dea5c f/attachment-0001.html> ------------------------------ Message: 3 Date: Mon, 04 Aug 2014 23:55:06 -0400 From: Butch Arnold <[email protected]> To: [email protected] Subject: Re: [Opensim-dev] thinking about a viewer Message-ID: <[email protected]> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed" +1 Revolutionary WebGL? On 8/4/2014 10:06 PM, Frank Nichols wrote: > I am all for revolutionary, but the issue would be that a method of > bringing legacy users along for the ride "easily". I do think that > running on "enhanced" 10 year old technology is not in our best > interest for 10 years from now. The longer we wait to upgrade, the > bigger the bump is going to be and the more people that are going to > bail and move on to one of the alternatives. > > What OS has is the ability for "anyone" to run a sim on their machine > at home to "anyone" renting a server(s) to run a grid of almost any > practical size. You can start small and get your feet wet and grow and > how you grow is up to you. Most other solutions (except forks) don't > offer that accessibility. I would hope that a new viewer would bring > with it new server functionality - to solve some issues. For example, > probably 95% [SWAG] of support issues for new users trying to run > their sim at home revolves around the modem/router issues... Would be > nice if it wasn't so. > > > > On Mon, Aug 4, 2014 at 9:08 PM, Mister Blue <[email protected] > <mailto:[email protected]>> wrote: > > I've been seriously thinking about creating a new viewer project. > But with Maria's survey[1] and all the different virtual world > announcements happening and the lively OpenSimulator vs Unity > discussion on the opensim-user list, I'd like to open up the > discussion to the OpenSimulator development community[2]. > > LL is making a new world and viewer (closed and proprietary as far > as I know). HighFidelity is making a new world and viewer (open > source with commercial 'grid services'). Unity 5 will have a > multi-platform web viewer and a new multi-user backend (pricing > not announced). There are various wonderful open source virtual > world projects (realXtend, Virtual World Framework, ...) as well > as many emerging technologies (xml3d, html5, asm.js). There are > several forks of OpenSimulator (Aurora, ArribaSim, ...) that have > made many enhancements to the base system. Add to that several > successful virtual worlds build on OpenSimulator (inWorldz, > Anvination, Kitely, ...) as well as a few packaged distributions > of OpenSimulator (Diva, ...). Add to that the many SL/OpenSim > third party viewers based on the LL viewer. And that's just in our > sphere. There is much more happening in the gaming and education > and training communities. > > So, what could a new viewer add to the mix? Whatever a new view > does, it approaches the question of what OpenSimulator should be > three years from now. > > For me, there are two basic choices[3]: evolutionary change or > revolutionary change. > > Evolutionary change says to build on existing OpenSimulator. Make > due with the existing LLLP (Linden Lab Legacy Protocol) and > improve vehicles, make installation and use easier and add an > easier to use and improve viewer. > > Revolutionary change would be striking off on a new virtual world > architecture. It could have LLLP support but only for downward > compatibility and to keep that community and content. But other > questions arise: How would one build a viewer/virtual world where > a HiFi avatar could stand next to a SL avatar? How could content > be delivered to a viewer so it is displayable but is not in the > original, copyable form? How to leverage the distribution and > power of 'the cloud'[4]? How could one make hypergridable grids > across the many virtual worlds? > > What do you think? Evolution or revolution? > > -- mb > > [1] > http://www.hypergridbusiness.com/2014/08/survey-better-vehicles-search-most- wanted-in-opensim/ > [2] I see this expanding to other forums eventually. > [3] With a lot of gray area in between > [4] I'm always amazed by Google Maps -- it displays the map with > traffic overlays and I can zoom in and out with almost immediate > response. Why can't a virtual world viewer do that? > > _______________________________________________ > Opensim-dev mailing list > [email protected] <mailto:[email protected]> > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > > > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20140804/549cc67 e/attachment.html> ------------------------------ _______________________________________________ Opensim-dev mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev End of Opensim-dev Digest, Vol 5, Issue 7 ***************************************** _______________________________________________ Opensim-dev mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
