This is correct - and for the "simple and scales" think about your web browser - the basic interface is simple and can address "most" websites - but for those that need it, you can add add-ons to expand it's capability.
Fra On Wed, Aug 6, 2014 at 3:10 PM, Fleep Tuque <[email protected]> wrote: > I guess I'm in the "evolution" camp simply because I think revolution is > not realistic, but in my heart, I think revolution would be required to > move OpenSimulator out of niche category software. > > As I said in an earlier thread on the users list comparing OpenSimulator > and Unity, it's clear that the vast majority of folks can't or don't want > to learn a viewer interface as complicated as <insert any current viewer > here>. Until we have a viewer that gives a stable, graphically appealing, > cross-platform, easy to use experience for end users, only the dedicated > metaverse enthusiasts will bother with it, and even we can't sell it beyond > limited use cases in its current form. > > I still think the key is to have a simple (VERY simple) starting interface > that scales up in complexity as you need or add tools. Think about the > starter interface on an MMO, you begin with just a "skill" or two in your > tool bar, a basic inventory, and simple communication interfaces. Over > time you add more skills and spells to your toolbar (which typically is > user customizable) and add more features as you level up and engage with > other aspects of the game. > > That's what OpenSimulator needs. A viewer that starts simple, and scales > in complexity as the user's expertise and needs grow. > > - Chris/Fleep > > > Chris M. Collins (Avatar: Fleep Tuque) > Center for Simulations & Virtual Environments Research (UCSIM) > Division of Innovation & Partnerships, Research & Development > UC Office of Information Technologies (UCIT) > University of Cincinnati > 400 University Hall > PO Box 210658 > Cincinnati, OH 45221-0658 > [email protected] > (513) 556-3018 > > http://ucsim.uc.edu > > > > > > > > > > > On Wed, Aug 6, 2014 at 1:38 PM, Kevin Cozens <[email protected]> wrote: > >> On 14-08-04 09:08 PM, Mister Blue wrote: >> >>> I've been seriously thinking about creating a new viewer project. But >>> with >>> Maria's survey[1] and all the different virtual world announcements >>> happening and the lively OpenSimulator vs Unity discussion on the >>> opensim-user list, I'd like to open up the discussion to the >>> OpenSimulator >>> development community[2]. >>> >> [snip] >> >>> What do you  think? Evolution or revolution? >>> >> >> At the moment I'd vote for reliable and stable rather than either >> evolution or revolution. With most viewers sharing a certain amount of >> common ancestry all the ones I have tried for the Linux platform have >> problems. >> >> I used to like Singularity. It was good back in the early 4000 revisions >> but I have had issues with it since it hit the 5000+ revision. Common >> issues with viewers is a tendency to crash when switching workspaces, voice >> chat from other avatars can start breaking up after a while making it >> impossible to understand what is being said, and the worst problem is the >> viewers that push the CPU to near 100% (often while caming around) which >> leads to lag or to practically locking up the viewer and preventing one >> from doing almost anything in it. >> >> -- >> Cheers! >> >> Kevin. >> >> http://www.ve3syb.ca/ |"Nerds make the shiny things that >> distract >> Owner of Elecraft K2 #2172 | the mouth-breathers, and that's why >> we're >> | powerful!" >> #include <disclaimer/favourite> | --Chris Hardwick >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >> > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > >
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