Hiro's 0.02%: I think the viewer should be a highly modular affair such as Mr. Blue describes after referencing 'Diva's #4'.
Architecturally it should incorporate something quite similar to android's (and no doubt other frameworks') system of 'intents'. Each operation in the interface is listed in a simple registry, which articulates what code actually runs on any given installation when some otherwise generic operation is performed. One might even do a very simple viewer that did little more than maintain identity, then download and cache the code for specific content types as required to operate a given VW. In any case, a lively and productive discussion, carry on :) On Wed, Aug 6, 2014 at 2:13 PM, Frank Nichols <[email protected]> wrote: > This is correct - and for the "simple and scales" think about your web > browser - the basic interface is simple and can address "most" websites - > but for those that need it, you can add add-ons to expand it's capability. > > Fra > > > On Wed, Aug 6, 2014 at 3:10 PM, Fleep Tuque <[email protected]> wrote: > >> I guess I'm in the "evolution" camp simply because I think revolution is >> not realistic, but in my heart, I think revolution would be required to >> move OpenSimulator out of niche category software. >> >> As I said in an earlier thread on the users list comparing OpenSimulator >> and Unity, it's clear that the vast majority of folks can't or don't want >> to learn a viewer interface as complicated as <insert any current viewer >> here>. Until we have a viewer that gives a stable, graphically appealing, >> cross-platform, easy to use experience for end users, only the dedicated >> metaverse enthusiasts will bother with it, and even we can't sell it beyond >> limited use cases in its current form. >> >> I still think the key is to have a simple (VERY simple) starting >> interface that scales up in complexity as you need or add tools. Think >> about the starter interface on an MMO, you begin with just a "skill" or two >> in your tool bar, a basic inventory, and simple communication interfaces. >> Over time you add more skills and spells to your toolbar (which typically >> is user customizable) and add more features as you level up and engage with >> other aspects of the game. >> >> That's what OpenSimulator needs. A viewer that starts simple, and scales >> in complexity as the user's expertise and needs grow. >> >> - Chris/Fleep >> >> >> Chris M. Collins (Avatar: Fleep Tuque) >> Center for Simulations & Virtual Environments Research (UCSIM) >> Division of Innovation & Partnerships, Research & Development >> UC Office of Information Technologies (UCIT) >> University of Cincinnati >> 400 University Hall >> PO Box 210658 >> Cincinnati, OH 45221-0658 >> [email protected] >> (513) 556-3018 >> >> http://ucsim.uc.edu >> >> >> >> >> >> >> >> >> >> >> On Wed, Aug 6, 2014 at 1:38 PM, Kevin Cozens <[email protected]> wrote: >> >>> On 14-08-04 09:08 PM, Mister Blue wrote: >>> >>>> I've been seriously thinking about creating a new viewer project. But >>>> with >>>> Maria's survey[1] and all the different virtual world announcements >>>> happening and the lively OpenSimulator vs Unity discussion on the >>>> opensim-user list, I'd like to open up the discussion to the >>>> OpenSimulator >>>> development community[2]. >>>> >>> [snip] >>> >>>> What do you  think? Evolution or revolution? >>>> >>> >>> At the moment I'd vote for reliable and stable rather than either >>> evolution or revolution. With most viewers sharing a certain amount of >>> common ancestry all the ones I have tried for the Linux platform have >>> problems. >>> >>> I used to like Singularity. It was good back in the early 4000 revisions >>> but I have had issues with it since it hit the 5000+ revision. Common >>> issues with viewers is a tendency to crash when switching workspaces, voice >>> chat from other avatars can start breaking up after a while making it >>> impossible to understand what is being said, and the worst problem is the >>> viewers that push the CPU to near 100% (often while caming around) which >>> leads to lag or to practically locking up the viewer and preventing one >>> from doing almost anything in it. >>> >>> -- >>> Cheers! >>> >>> Kevin. >>> >>> http://www.ve3syb.ca/ |"Nerds make the shiny things that >>> distract >>> Owner of Elecraft K2 #2172 | the mouth-breathers, and that's why >>> we're >>> | powerful!" >>> #include <disclaimer/favourite> | --Chris Hardwick >>> >>> _______________________________________________ >>> Opensim-dev mailing list >>> [email protected] >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >>> >> >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >> >> > > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > > -- =================================== http://osgrid.org/ http://simhost.com http://twitter.com/jstallings2
_______________________________________________ Opensim-dev mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
