Dear All,

Performance of any product is of prime importance, since it results in user 
actually using or not-using the system.

My question to all is how do you collect and evaluate performance metrics and 
measures, specially when you are evaluating virtual vs. real hosts and linux 
vs. mac vs. windows ?

Is it just visual perception ? What about network configurations ? Can you 
please post exact specs of the system, network topology, and raw/processed 
performance metrics data ? Is it subjective or objective evaluation ?

I did post something similar on this list few weeks back, and Justin and Dan 
were kind enough to provide some links, however, those links lead me to believe 
that the performance testing was only restricted to few metrics such as CPU 
load, memory load and not much raw/processed data was available other then 
couple of tables listing some configuration and values.

Look forward to hear from you...

regards

-- amit

________________________________
From: [email protected] 
[[email protected]] on behalf of Butch Arnold 
[[email protected]]
Sent: Saturday, October 11, 2014 5:43 PM
To: [email protected]
Subject: Re: [Opensim-dev] Open Simulator Server on Windows vs Linux

Hi All,

I haven't compared Linux vs. Windows in some time, but in the past when 
comparing, a linux based instance seemed to require more ram than the same 
region running on a windows machine.
We at 3rd Rock use only windows for our grid and centOS for our web server.
It is true that I personally am much more comfortable using windows than I am 
Linux, but I am not against Linux.
In our early days back in '08 I had originally started 3rd Rock using Linux, 
but changed over to Windows as I am more comfortable with that platform.

This topic has all the dangers of quickly turning into a Ford vs. Chevy, or 
coke vs. pepsi argument, so to be fair, some may prefer linux over windows for 
different reasons, but the reason 3rd Rock runs windows is that my personal 
observations and tests revealed to me that opensim on linux uses more ram "And" 
I am more comfortable with the windows platform.

~Butch






On 10/11/2014 4:06 PM, Dahlia Trimble wrote:
I have noticed decreased performance when running OpenSimulator in a VirtualBox 
VM vs. running it on the host. Usually it's when there is a lot of I/O 
operations, such as high database activity or networking load. I've also seen 
issues when a lot of timers are used in scripts. This makes sense as VIrtualBox 
adds significant overhead to such operations.

I've seen much better performance using OpenVZ, however OpenVZ is harder to 
work with as it's not really a virtual machine but rather more of a constrained 
operating environment. It does not add as much overhead to I/O operations as a 
true virtual machine would. It also did not seem to suffer from the timer 
issues I've seen in VirtualBox.

I've used OpenSImulator on a variety of virtual servers now for several years 
and in general it does work reasonably well for smaller use cases. I would not 
consider using anything but bare metal or OpenVZ for any regions which were 
expected to have high performance and service many users simultaneously.

In general I've found Windows+.NET to be much more robust than Mono. I do see 
problems occasionally on Linux+Mono but I tend to blame Mono. I have 
experimental code which can crash and burn any Mono version I've tried to date, 
yet runs flawlessly on .NET. This code creates and dereferences millions of 
very small objects and when run on a Mono installation will leak memory and 
crash with out of memory errors. I've discussed it with several Mono devs on 
IRC and the consensus was a possible bug in one or more of the Mono runtime 
libraries. I've also seen a lot of random Mono crashes that I just never see in 
.NET while running the same sim under similar load conditions.

While in general I believe .NET to be a more robust operating environment than 
mono, the lower cost and ease of use of Linux for server-like applications 
usually means I use Linux servers for running regions. I usually use Windows 
exclusively for OpenSimulator development, which may be a reason why I tend to 
notice such differences. I don't really have any documented empirical evidence 
to support my reasoning other than having some code which will crash Mono. Most 
of my rationale is based on observations during my OpenSimulator development 
and deployment activities over the past several years.

On Sat, Oct 11, 2014 at 8:46 AM, Maxwell, Douglas CIV USARMY ARL (US) 
<[email protected]<mailto:[email protected]>> wrote:

The MOSES project ( http://militarymetaverse.org/ ) has experimented with a 
number of different Open Simulator deployment methods.  The grid is currently 
has access to a blend of 5 Dell PowerEdge R815 servers and one Dell PowerEdge 
R220.  The R815's are virtual machine servers and the R220 is a small Linux 
host used to serve up to 10 sims.  On the R815's we can stand up any operating 
system we wish to experiment with using virtual machines.



Currently, our favorite installation method is using Ubuntu Linux.  This is 
only for convenience as all of the dependencies are available as packages.  On 
Ubuntu, we can start with a bare OS install through completely functioning 
MOSES grid in about 3 hours, including compiling from source.  Less time when 
dealing with binaries.



Our Complete Instructions Here:

http://militarymetaverse.org/wp-content/uploads/2014/10/MIAB_Installation_Instructions_using_Virtual_Box_and_Ubuntu-141006.pdf



We have worked with CentOS, but it is a lot of work.  Mostly because of the 
bootstrapping needed to get Mono and its associated packages working.  It is 
easy to make mistakes and you can spend hours troubleshooting.  In the end, it 
seems to operate similarly as Ubuntu.



The version of Windows we typically work with is the Army Golden Master of 
Windows 2008 Server or Windows 7 AGM.  The biggest issue we deal with is just 
setting up the environment and being forced to manually download and install 
all the dependencies.  This can take days.  The Army version of Windows also 
has extra registry values and network policies that pose configuration 
challenges.



Virtual Machine Performance Differences?



In our testing we have not *yet* found any measurable difference in performance 
between Open Simulator deployed via VM or bare host on any operating system.  
This has been independently verified by our industry partners and other 
military labs using their own internal hosts as well as Amazon EC2.



Operating System Performance Differences?



Unfortunately there are so many variables that affect open simulator 
performance that anecdotal evidence to support Windows or Linux simply don't 
hold up.  Its not a simple matter of comparing .Net to Mono.  The operating 
systems are fundamentally different, so a proper test would involve replicating 
the Open Simulator servers as closely as possible on each.  This would require 
an initial benchmark test that has both Windows and Linux servers using the 
same version of Mono, same version of Apache, same version of MySQL, etc...  on 
the same host configuration (i.e. hardware or VM profile).



Any deviations introduce variables to the test that must be accounted for.  For 
example, only after the Windows vs. Linux test has been completed and analyzed 
for differences can you then introduce another variable of .Net vs. Mono and 
re-run the performance benchmarks.  The original Windows vs. Linux benchmark is 
the baseline.



Douglas Maxwell, MSME
Science and Technology Manager
Virtual World Strategic Applications
U.S. Army Research Lab
Simulation & Training Technology Center (STTC)
(c) (407) 242-0209<tel:%28407%29%20242-0209>

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