Actually, there's a lot of other data that OpenSimulator is recording. Did you see the "show stats" page? [1]. If you
type the "show stats all" console command on any server you'll see a whole bunch of data that can be inspected and
recorded periodically to file.
That page also has some explanation of a selection of the stats. If you want to know about specific ones that aren't
listed then please ask me on this list. I haven't been able to write them all up because of a large number of other
high-priority tasks taking up my time but I'll be happy to document individual ones as required. This facility is
currently undergoing evolution forced by the conference requirement for a high number of simultaneous grid users.
That said, I expect most people do not use this data, partly because it is comparatively recent, partly because it is
complicated to decipher and much of it isn't useful unless you're actually working on OpenSimulator in high server
stress situations.
This kind of monitoring is cutting edge for OpenSimulator (and any open-source virtual world implementation I expect).
You will not find a lot of studies of this stuff out there.
[1] http://opensimulator.org/wiki/Show_stats
On 14/10/14 13:10, Amit Goel wrote:
Dear All,
Performance of any product is of prime importance, since it results in user
actually using or not-using the system.
My question to all is how do you collect and evaluate performance metrics and
measures, specially when you are
evaluating virtual vs. real hosts and linux vs. mac vs. windows ?
Is it just visual perception ? What about network configurations ? Can you
please post exact specs of the system,
network topology, and raw/processed performance metrics data ? Is it subjective
or objective evaluation ?
I did post something similar on this list few weeks back, and Justin and Dan
were kind enough to provide some links,
however, those links lead me to believe that the performance testing was only
restricted to few metrics such as CPU
load, memory load and not much raw/processed data was available other then
couple of tables listing some configuration
and values.
Look forward to hear from you...
regards
-- amit
------------------------------------------------------------------------------------------------------------------------
*From:* [email protected]
[[email protected]] on behalf of Butch Arnold
[[email protected]]
*Sent:* Saturday, October 11, 2014 5:43 PM
*To:* [email protected]
*Subject:* Re: [Opensim-dev] Open Simulator Server on Windows vs Linux
Hi All,
I haven't compared Linux vs. Windows in some time, but in the past when
comparing, a linux based instance seemed to
require more ram than the same region running on a windows machine.
We at 3rd Rock use only windows for our grid and centOS for our web server.
It is true that I personally am much more comfortable using windows than I am
Linux, but I am not against Linux.
In our early days back in '08 I had originally started 3rd Rock using Linux,
but changed over to Windows as I am more
comfortable with that platform.
This topic has all the dangers of quickly turning into a Ford vs. Chevy, or
coke vs. pepsi argument, so to be fair, some
may prefer linux over windows for different reasons, but the reason 3rd Rock
runs windows is that my personal
observations and tests revealed to me that opensim on linux uses more ram "And"
I am more comfortable with the windows
platform.
~Butch
On 10/11/2014 4:06 PM, Dahlia Trimble wrote:
I have noticed decreased performance when running OpenSimulator in a VirtualBox
VM vs. running it on the host. Usually
it's when there is a lot of I/O operations, such as high database activity or
networking load. I've also seen issues
when a lot of timers are used in scripts. This makes sense as VIrtualBox adds
significant overhead to such operations.
I've seen much better performance using OpenVZ, however OpenVZ is harder to
work with as it's not really a virtual
machine but rather more of a constrained operating environment. It does not add
as much overhead to I/O operations as
a true virtual machine would. It also did not seem to suffer from the timer
issues I've seen in VirtualBox.
I've used OpenSImulator on a variety of virtual servers now for several years
and in general it does work reasonably
well for smaller use cases. I would not consider using anything but bare metal
or OpenVZ for any regions which were
expected to have high performance and service many users simultaneously.
In general I've found Windows+.NET to be much more robust than Mono. I do see
problems occasionally on Linux+Mono but
I tend to blame Mono. I have experimental code which can crash and burn any
Mono version I've tried to date, yet runs
flawlessly on .NET. This code creates and dereferences millions of very small
objects and when run on a Mono
installation will leak memory and crash with out of memory errors. I've
discussed it with several Mono devs on IRC and
the consensus was a possible bug in one or more of the Mono runtime libraries.
I've also seen a lot of random Mono
crashes that I just never see in .NET while running the same sim under similar
load conditions.
While in general I believe .NET to be a more robust operating environment than
mono, the lower cost and ease of use of
Linux for server-like applications usually means I use Linux servers for
running regions. I usually use Windows
exclusively for OpenSimulator development, which may be a reason why I tend to
notice such differences. I don't really
have any documented empirical evidence to support my reasoning other than
having some code which will crash Mono. Most
of my rationale is based on observations during my OpenSimulator development
and deployment activities over the past
several years.
On Sat, Oct 11, 2014 at 8:46 AM, Maxwell, Douglas CIV USARMY ARL (US)
<[email protected]
<mailto:[email protected]>> wrote:
The MOSES project ( http://militarymetaverse.org/ ) has experimented with a
number of different Open Simulator
deployment methods. The grid is currently has access to a blend of 5 Dell
PowerEdge R815 servers and one Dell
PowerEdge R220. The R815's are virtual machine servers and the R220 is a
small Linux host used to serve up to 10
sims. On the R815's we can stand up any operating system we wish to
experiment with using virtual machines.
Currently, our favorite installation method is using Ubuntu Linux. This is
only for convenience as all of the
dependencies are available as packages. On Ubuntu, we can start with a
bare OS install through completely
functioning MOSES grid in about 3 hours, including compiling from source.
Less time when dealing with binaries.
Our Complete Instructions Here:
http://militarymetaverse.org/wp-content/uploads/2014/10/MIAB_Installation_Instructions_using_Virtual_Box_and_Ubuntu-141006.pdf
We have worked with CentOS, but it is a lot of work. Mostly because of the
bootstrapping needed to get Mono and
its associated packages working. It is easy to make mistakes and you can
spend hours troubleshooting. In the
end, it seems to operate similarly as Ubuntu.
The version of Windows we typically work with is the Army Golden Master of
Windows 2008 Server or Windows 7 AGM.
The biggest issue we deal with is just setting up the environment and being
forced to manually download and
install all the dependencies. This can take days. The Army version of
Windows also has extra registry values and
network policies that pose configuration challenges.
Virtual Machine Performance Differences?
In our testing we have not *yet* found any measurable difference in
performance between Open Simulator deployed
via VM or bare host on any operating system. This has been independently
verified by our industry partners and
other military labs using their own internal hosts as well as Amazon EC2.
Operating System Performance Differences?
Unfortunately there are so many variables that affect open simulator
performance that anecdotal evidence to
support Windows or Linux simply don't hold up. Its not a simple matter of
comparing .Net to Mono. The operating
systems are fundamentally different, so a proper test would involve
replicating the Open Simulator servers as
closely as possible on each. This would require an initial benchmark test
that has both Windows and Linux servers
using the same version of Mono, same version of Apache, same version of
MySQL, etc... on the same host
configuration (i.e. hardware or VM profile).
Any deviations introduce variables to the test that must be accounted for.
For example, only after the Windows
vs. Linux test has been completed and analyzed for differences can you then
introduce another variable of .Net vs.
Mono and re-run the performance benchmarks. The original Windows vs. Linux
benchmark is the baseline.
Douglas Maxwell, MSME
Science and Technology Manager
Virtual World Strategic Applications
U.S. Army Research Lab
Simulation & Training Technology Center (STTC)
(c)(407) 242-0209 <tel:%28407%29%20242-0209>
_______________________________________________
Opensim-dev mailing list
[email protected] <mailto:[email protected]>
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
_______________________________________________
Opensim-dev mailing list
[email protected]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
_______________________________________________
Opensim-dev mailing list
[email protected]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
_______________________________________________
Opensim-dev mailing list
[email protected]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev