if someone is playing with npc on the same region, maybe this one ? http://www.narasnook.com/2014/11/easy-npc-and-demythifying-npc-bug.html
2014-11-25 1:41 GMT+01:00 Butch Arnold <[email protected]>: > Hi Folks, > > I've just upgraded 3RD Rock Grid to Hypergrid using .8-Post-Fixes and am > having some issues with scripts. > Scripts will randomly stop working region wide and I cannot pinpoint the > reason. > Only way to fix this is to restart the region. > (I used to have a full head of hair - now I'm bald!) > > Anyone have any ideas on this? > > For example, a user: > rezzed a car that had previously been worn, so it was set as phantom > then immediately sat on it > scripts still worked > unsat > took it off phantom > reset script, and still saying running > then sat on it > scripts stopped working > > Another example: > A user from another grid is wearing a scripted hud. > They HG into our grid and scripts stop working. > > I've tried several different settings changes with no luck. > The last change I made was to "Switch" over to the ODE engine instead of > Bullet and this held the longest. > > Whenever this happens, running "xengine status" from the console shows > scripts waiting. > > > We are running on Windows Server 2008 R2 64bit > > BULLET: > - Unmanaged Bullet > - UseSeparatePhysicsThread = true (this setting held longer than false > when using bullet physics) > > XENGINE: > Enabled = true > > MinThreads = 2 > > MaxThreads = 100 > > IdleTimeout = 60 > > Priority = "Normal" > > MaxScriptEventQueue = 300 > > ThreadStackSize = 462144 > > AppDomainLoading = true > > ScriptStopStrategy = abort > > DeleteScriptsOnStartup = true > > DefaultCompileLanguage = "lsl" > > AllowedCompilers = "lsl" > > CompileWithDebugInformation = true > > AllowMODFunctions = false > > AllowOSFunctions = true > > AllowLightShareFunctions = true > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >
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