Hello Justin,

Thank you.

A little more info...
It seems not "All" scripts stop working... those which were running will remain running, but any that should start "After" scripts break will not start - instead they are shown in the "xengine status" report from the console as "Scripts Waiting For Load" with the number of scripts waiting to load... see screen captures here:

Working fine:
This is after a fresh restart of the instance....
http://3rdrockgrid.com/new/testpics/WelcomeWorking.jpg

This is immediately after we were able to break the same "Fresh Restart" from above....
Broken:
http://3rdrockgrid.com/new/testpics/WelcomeWorking.jpg

This seems to happen on any of our instances as it should since they are all configured the same.

When I upgraded, I did not use anything from the previous grid setup... ie.. I did not "Merge files" - I built a new grid beside the old one in case I needed to roll back to the old.

Everything is fresh in this setup.
I've installed a new database, but reloaded with a dump from the old one and new folders with no previously compiled scripts.
Our setup recompiles scripts on every instance start.

I thought maybe one of our custom .dll's were to blame so I removed them, running only "Bone Stock" OpenSim and still have the same issue.

 - I have made the changes you've suggested with the same results.

- I have upgraded to the recent Ghost/Trunk merge 2 days ago with the same results.

- I have tried "Stopping and Restarting" scripts from the console when the issue starts... same results.

- I have tried "Suspending and Resuming" scripts from the console when the issue starts... same results.

- The only way to get scripts running correctly again is to restart the OpenSim instance.

It seems a 32bit OpenSim instance will break instantly... ie we have found a combination which reliably crashes the instance each time in 32bit mode. If running a 32bit instance, any time a HyperGrid visitor arrives it causes the issue.

In 64bit mode, we have not yet identified an event, a chain of events which cause the issue. Last evening, I made some changes and restarted the region in 64bit mode, we tried several times to break scripts and was unable to, so we were hopeful things were fixed. We left the region run overnight and this morning I checked and scripts were broken again.
Logs do not indicate any issues.

We are still trying to find the combination which will break scripts every time in 64bit mode.

You can see it in action for yourself at: (providing it isn't already broken)
grid.3rdrockgrid.com:8002:welcome

We have a "Rez Zone" there where you can rez objects...


Our machine is running Windows Server 2008 R2 64bit.

I have tried numerous configurations, but currently I am running:
[BulletSim]
    UseSeparatePhysicsThread = true
    TerrainImplementation=0
    AvatarToAvatarCollisionsByDefault = true

[XEngine]
;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
    ;; Enable this engine in this OpenSim instance
    Enabled = true

    ;; How many threads to keep alive even if nothing is happening
    MinThreads = 2

    ;; How many threads to start at maximum load
    MaxThreads = 250

   IdleTimeout = 60

    Priority = "AboveNormal"

    MaxScriptEventQueue = 300

    ThreadStackSize = 462144

   AppDomainLoading = true

    ScriptStopStrategy = co-op

    DeleteScriptsOnStartup = true

    DefaultCompileLanguage = "lsl"

    AllowedCompilers = "lsl"

    CompileWithDebugInformation = true

    AllowMODFunctions = false

   AllowOSFunctions = true

    Allow_osTeleportAgent = true
    Allow_osAvatarName2Key = true
    Allow_osNpcSay = true

    AllowLightShareFunctions = false

   OSFunctionThreatLevel = VeryHigh

   EventLimit = 1800

    KillTimedOutScripts = true

    ScriptDelayFactor = 1.0

    ScriptDistanceLimitFactor = 1.0

    NotecardLineReadCharsMax = 255

   SensorMaxRange = 96.0
    SensorMaxResults = 16

   DisableUndergroundMovement = true

    ScriptEnginesPath = "ScriptEngines"

Thank you.

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