Could these test scripts be shared so testing against other engines can occur as well, I would be interested to see how this same test goes against ODE and BulletSim as well.
On Tue, Apr 14, 2015 at 8:18 AM, Maxwell, Douglas CIV USARMY ARL (US) < douglas.maxwell3....@mail.mil> wrote: > Good Morning, as you all know the MOSES developers are working on PhysX > integration into the Open Simulator to support functionality currently not > possible in the platform. We are a methodical group and a couple months > ago I asked one of our interns to work with the developers to create > a series of baseline physics behavior case studies. The first case study > is a destructible wall caused by an explosive charge. This wall is > composed of blocks that are tested at a high density and a low density to > simulate different destruction effects. > > > > The goal here is to eventually have all of the prims in the sim loaded > with the scripts needed to react to any type of random explosive charge set > by the participants in the training scenario. > > > > The video can be found below: > > > > https://youtu.be/jSofWcwWi7g > > > > Your feedback is welcome. > > > > Observations: > > 1) Current limitations of the open simulator prevent us from expanding > the tests beyond a simple wall. > > 2) The scripts exercise the engine well and expose limitations between > the sim frame rate and the physics frame rate. > > 3) It is easy to crash the sim with this demonstration, especially if > more than a handful of people are present (more than 3-4 client > connections). > > > Douglas Maxwell, MSME > Science and Technology Manager > Virtual World Strategic Applications > U.S. Army Research Lab > Human Research & Engineering Directorate > Simulation & Training Technology Center > (c) (407) 242-0209 <%28407%29%20242-0209> > > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@opensimulator.org > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > > -- Michael Emory Cerquoni
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