Hello! I upgraded OpenSim from 0.7.6 to 0.8.1 running on Ubuntu 14.04/Mono 3.10. I kept ODE physics for the time being, but with BulletSIM the issues are similar. I created a staging environment and copied the MySQL database from production to staging. When I start the regions, mostly all mesh objects are rezzed with wrong phantom settings. They are phantom when they are not supposed to be phantom. If I manually set phantom on/off with the viewer for each item, that will fix it, but it is a lot of work. I tried the 'fix-phantoms' from the opensim console, but it doesn't work from me. I looked at the code for the fix-phantoms, and this is what it does for each scene:
s.ForEachSOG(so => so.AbsolutePosition = so.AbsolutePosition); Is this supposed to work in my use case as well? Any suggestion on how to fix phantoms overall? Thank you in advance. Paola _______________________________________________ Opensim-dev mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
