Classification: UNCLASSIFIED
Caveats: NONE

We've had trouble replicating the successes advertised by other Grids and Open 
Simulator activities over the years.  The OSCC was an impressive achievement, 
however it took direct involvement and hand-tuning by Nebadon & others to help 
us get the MOSES grid in shape for last Spring's Federal Consortium for Virtual 
Worlds.  This isn't an indictment in any way of the people who worked on the 
high performance grids, simply a broad observation that grid deployment is 
complicated and the sprint-like development leaves documentation in an anemic 
shape.

The MOSES team has decided to take a deliberate, scientific approach to 
quantifying affects of some of these variables on performance.  The tangible 
result you can see are the recent three large patches where we provided fixes 
and updates in the stats collectors in the Open Simulator.  Using these new 
reliable statistics measures, we have begun publishing our findings in the 
following recent venues:

Summer Sim 2015 - these papers are behind a paywall, but it you contact me 
directly I can get you PDFs.
Conference Program: 
http://scs.org/documents/SummerSim15/SummerSim15%20Program%20Final.pdf

1)  Vertical Scalability Benchmarking in Three-Dimensional Virtual World 
Simulation 
Abstract:  
"The United States military is investigating large-scale, realistic virtual 
world simulations to facilitate war-fighter training. As the simulation 
community strives towards meeting these military training objectives, methods 
must be developed and validated that measure scalability performance in these 
virtual world simulators. With such methods, the simulation community will be 
able to quantifiably compare scalability performance between system changes. 
This work contributes to the development and validation prerequisite by 
evaluating the effectiveness of commonly used system metrics to measure 
scalability in a three-dimensional virtual trainer. Specifically, the metrics 
of CPU utilization and simulation frames per second are evaluated for their 
effectiveness in vertical scalability benchmarking."

2)  Approach to Examine Efficacy of Game-Based and Virtual Simulation Training
Abstract:
"The United States Army has heavily leveraged, developed and expanded its use 
of virtual simulation training, as this class of simulation has been 
empirically demonstrated to be effective in the transfer of skills to the live 
environment. Game-based training, an alternative class of simulation, is 
characterized by its lower overhead and cost and potentially represents a less 
expensive alternative to virtual simulation training. In an effort to reduce 
the cost of training simulation, the U.S. Army has recently socialized the 
concept of potentially replacing select virtual simulation trainers with 
game-based simulations. While lowering the cost of simulation is a noble 
endeavor, the aforementioned concept requires further investigation as minimal 
empirical evidence exists regarding the effectiveness of game-based training, 
particularly at the collective echelon of training. In this paper, we lay the 
foundation to conduct an investigation of whether a game-based simulation may b
 e as equally an effective collective training apparatus as a higher-cost, 
higher-fidelity, virtual simulation. Specifically, we discuss a planned 
Training Effectiveness Evaluation (TEE) of both the Aviation Combined Arms 
Tactical Trainer (AVCATT) and a game-based aviation simulation that will 
empirically determine whether or not virtual training in the AVCATT could 
potentially be replaced by an equally effective, but less costly, game-based 
simulation. We discourse on our proposed design of experiment, which will 
utilize qualified Army aviators performing a tactical, collective mission in 
two discrete training treatments (AVCATT and a game based simulation) at Fort 
Rucker, Alabama."

Open Journal of Modeling and Simulation

3)  Analyzing Virtual World Region Fidelity on Scalability and Simulation 
Performance
http://www.scirp.org/journal/PaperDownload.aspx?paperID=58322

As you can see, we are not only making advancements with the Open Simulator, we 
are also testing our work with real soldiers.  It is important for you, the 
devs, to understand that the work you are doing is making a tangible difference.

v/r -doug

Dr. Douglas Maxwell
Science and Technology Manager
Virtual World Strategic Applications
U.S. Army Research Lab
Simulation & Training Technology Center (STTC)
(c) (407) 242-0209


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Diva Canto
Sent: Wednesday, August 19, 2015 8:24 PM
To: [email protected]
Subject: [Opensim-dev] Paper available

May be of interest to some on this list:
http://arxiv.org/abs/1508.04465

Lots of references to mantises and assorted OpenSim things.
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Classification: UNCLASSIFIED
Caveats: NONE


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