Excellent, thanks for sharing these papers!Looks like they have much in common with the one I sent out yesterday.

(as an aside, I recently started uploading preprints of my papers to arXiv, in the period between they are accepted until they are actually published. That way, a close-to-final version of the papers becomes available to everyone without stepping on the publishers' copyrights... this plus the automatic citation notifications of Google Schoolar makes it a powerful advertising platform for academics!)

Anyway, performance and non-functional testing of distributed systems is definitely "the lost world" of software engineering, and a lot needs to happen in order to get it out of the dark age. OpenSim is a fantastic framework for doing this kind of work!


On 8/20/2015 6:03 AM, Maxwell, Douglas CIV USARMY RDECOM (US) wrote:
Classification: UNCLASSIFIED
Caveats: NONE

We've had trouble replicating the successes advertised by other Grids and Open 
Simulator activities over the years.  The OSCC was an impressive achievement, 
however it took direct involvement and hand-tuning by Nebadon & others to help 
us get the MOSES grid in shape for last Spring's Federal Consortium for Virtual 
Worlds.  This isn't an indictment in any way of the people who worked on the high 
performance grids, simply a broad observation that grid deployment is complicated 
and the sprint-like development leaves documentation in an anemic shape.

The MOSES team has decided to take a deliberate, scientific approach to 
quantifying affects of some of these variables on performance.  The tangible 
result you can see are the recent three large patches where we provided fixes 
and updates in the stats collectors in the Open Simulator.  Using these new 
reliable statistics measures, we have begun publishing our findings in the 
following recent venues:

Summer Sim 2015 - these papers are behind a paywall, but it you contact me 
directly I can get you PDFs.
Conference Program: 
http://scs.org/documents/SummerSim15/SummerSim15%20Program%20Final.pdf

1)  Vertical Scalability Benchmarking in Three-Dimensional Virtual World 
Simulation
Abstract:
"The United States military is investigating large-scale, realistic virtual world 
simulations to facilitate war-fighter training. As the simulation community strives 
towards meeting these military training objectives, methods must be developed and 
validated that measure scalability performance in these virtual world simulators. With 
such methods, the simulation community will be able to quantifiably compare scalability 
performance between system changes. This work contributes to the development and 
validation prerequisite by evaluating the effectiveness of commonly used system metrics 
to measure scalability in a three-dimensional virtual trainer. Specifically, the metrics 
of CPU utilization and simulation frames per second are evaluated for their effectiveness 
in vertical scalability benchmarking."

2)  Approach to Examine Efficacy of Game-Based and Virtual Simulation Training
Abstract:
"The United States Army has heavily leveraged, developed and expanded its use 
of virtual simulation training, as this class of simulation has been empirically 
demonstrated to be effective in the transfer of skills to the live environment. 
Game-based training, an alternative class of simulation, is characterized by its 
lower overhead and cost and potentially represents a less expensive alternative to 
virtual simulation training. In an effort to reduce the cost of training simulation, 
the U.S. Army has recently socialized the concept of potentially replacing select 
virtual simulation trainers with game-based simulations. While lowering the cost of 
simulation is a noble endeavor, the aforementioned concept requires further 
investigation as minimal empirical evidence exists regarding the effectiveness of 
game-based training, particularly at the collective echelon of training. In this 
paper, we lay the foundation to conduct an investigation of whether a game-based 
simulation may
 b
  e as equally an effective collective training apparatus as a higher-cost, 
higher-fidelity, virtual simulation. Specifically, we discuss a planned Training 
Effectiveness Evaluation (TEE) of both the Aviation Combined Arms Tactical Trainer 
(AVCATT) and a game-based aviation simulation that will empirically determine 
whether or not virtual training in the AVCATT could potentially be replaced by an 
equally effective, but less costly, game-based simulation. We discourse on our 
proposed design of experiment, which will utilize qualified Army aviators performing 
a tactical, collective mission in two discrete training treatments (AVCATT and a 
game based simulation) at Fort Rucker, Alabama."

Open Journal of Modeling and Simulation

3)  Analyzing Virtual World Region Fidelity on Scalability and Simulation 
Performance
http://www.scirp.org/journal/PaperDownload.aspx?paperID=58322

As you can see, we are not only making advancements with the Open Simulator, we 
are also testing our work with real soldiers.  It is important for you, the 
devs, to understand that the work you are doing is making a tangible difference.

v/r -doug

Dr. Douglas Maxwell
Science and Technology Manager
Virtual World Strategic Applications
U.S. Army Research Lab
Simulation & Training Technology Center (STTC)
(c) (407) 242-0209


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Diva Canto
Sent: Wednesday, August 19, 2015 8:24 PM
To: [email protected]
Subject: [Opensim-dev] Paper available

May be of interest to some on this list:
http://arxiv.org/abs/1508.04465

Lots of references to mantises and assorted OpenSim things.
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Classification: UNCLASSIFIED
Caveats: NONE


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