Oren, Ubit submitted a patch that makes ODE support varregions. It's been pushed. Initial tests show that it works fine, but please check that it works in your environments.

On 9/4/2015 10:36 PM, Oren Hurvitz wrote:
Strong -1.

Varregions don't support ODE, therefore megaregions must remain.

It's important to keep support for ODE because it has significant benefits over BulletSim:

Most importantly, ODE has consistently good performance, whereas BulletSim sometimes gets into pathological states where it consumes extremely high CPU and makes every avatar in the simulator freeze in place. I reported this bug here: http://opensimulator.org/mantis/view.php?id=6789#c26617 , but it's still happening (I checked again last month). This is a huge problem and it's the reason Kitely still uses ODE as the default physics engine. (We provide BulletSim as an option, but we warn users against using it.)

Second, BulletSim has some strange behavior that ODE doesn't. E.g., in BulletSim my avatar can walk vertically up some large prims! That doesn't happen with ODE.

Third, some users prefer ODE's behavior, and they have many scripts that are fine-tuned for ODE. Switching to BulletSim would kill their scripts.

If Varregions supported ODE then it would be ok to eliminate megaregions. But until that happens, megaregions are important and need to remain.

Oren


On Sat, Sep 5, 2015 at 2:35 AM, Diva Canto <[email protected] <mailto:[email protected]>> wrote:

    Yeah, don't worry, there's no rush. We'll wait for people's input.
    Eventually support for megaregions will be dropped. The question
    is whether to drop it on the next release or wait a few more months.


    On 9/4/2015 4:29 PM, Nicky Perian wrote:
    Diva,
    I don't have any technical input but, I don't think a complete
    input cannot be provided by posting this at the beginning of a 3
    day holiday weekend in the US. Hopefully, a decision will not be
    made over this weekend.
    Nicky

    On Fri, Sep 4, 2015 at 5:34 PM, R.Gunther <[email protected]
    <mailto:[email protected]>> wrote:

        Yes, am fine with it when it get removed. it's not good.
        But i expect some people that get sad because the still say
        megaregions work betetr and use that.

        But Kill it ! :)


        On 2015-09-05 00:29, Trinity wrote:
        KILL IT! KILL IT WITH FIRE!

        Trinity93

        On Fri, Sep 4, 2015 at 5:00 PM, Diva Canto
        <[email protected] <mailto:[email protected]>> wrote:

            Hi everyone,

            We're cleaning up a few things in the code, and came
            across megaregions. Now that we have varregions, there
            is a strong will among core devs to remove support for
            megaregions, because they were just a temporary hack for
            when viewers didn't understand spaces greater than 256m.
            Now that they do, the hack seems unnecessary moving
            forward. Megaregions implementation is contrived and
            makes a lot code unnecessarily complicated.

            Any objections to its removal?

            Diva
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--
Oren Hurvitz
VP R&D
Kitely Ltd.

Email: [email protected] <mailto:[email protected]>


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