DigiWorldz and Great Canadian Grid are running the newer code with stats reporting 11fps without issue. When we first made the change, we let everyone know and we've never yet had any complaints about it.
I've not seen any issues regarding the change on my end so far.

I personally prefer the corrected stats and I think as long as everyone is made aware of the changes and the reasons, I don't think there would be any issues.

I am a fan of the Architect Frank Lloyd Wright and I remember reading a story about him once... Someone had complained to him that his design on one of his builds was very poor and it was leaking water each time it rained... his reply... grab a bucket and catch the water. While his build looked awesome, it had an obvious flaw, but instead of addressing it, he indicated using a bucket to catch the water would fix the issue.
Isn't that what we are essentially doing here... grabbing buckets?
I personally prefer a roof which doesn't leak.

~Terry



On 11/9/2015 12:31 PM, Zadark Portal wrote:
+1 dz

I cannot add to the well informed technical reasonings already contributed.

But, the suggested amendment is purely cosmetic. I fail to understand why grid operators are persistently unable to portray the importance of accurate measurements to their clients.

Of equal concern is perpetuating a culture where non evidence based observations prevail within the user community only to be dismissed by equally subjective reasoning.

+1 dz (again)

Z

On 9 November 2015 at 16:37, Maxwell, Douglas CIV USARMY RDECOM ARL (US) <[email protected] <mailto:[email protected]>> wrote:

    Classification: UNCLASSIFIED
    Caveats: NONE

    +1 dz

    I'm not trying to start a flame war, so pls take these comments as
    my own
    opinion.

    To be honest, I don't understand how the counter-argument to accurate
    reporting could possibly be taken seriously.  We have done some
    intense
    troubleshooting on the OpenSimulator to try to find where
    instabilities and
    performance enhancements can make most sense.  Pandering to the
    users by
    artificially inflating the numbers does no one any good and is
    quite frankly,
    weak sauce.  I'm sorry the lag meters don't work anymore, but that
    is the
consequence of improperly reporting the stats in the first place. The correct
    fix here isn't to re-break stats reporting.

    Secondly, I don't understand how the Devs plan(!) to address the
    three major
    components of the CORE that need work to improve stability and
    scalability.
    We (MOSES) are testing the new PhysX addition and could not do our
    jobs
    without proper stats reporting. In fact, months of work (and
    money) was wasted
    last year when we attempted to address physics issues and
    profiling only to
    find out we couldn't trust the data we were collecting!

    Our next work will involve addressing the client manager issues
    and will
    hopefully yield a workable architecture to allow dozens of people
    to log in
    simultaneously without lag or impact on the rest of the
    simulator.  Again,
    can't do this without proper stats reporting.

    Think of this as a MacOSX moment.  Might break some old things,
    but in the end
    you will be better for it.

    v/r -doug

    Douglas Maxwell, Ph.D.
    Science and Technology Manager
    Virtual World Strategic Applications
    U.S. Army Research Lab
    Simulation & Training Technology Center (STTC)
    (c) (407) 242-0209 <tel:%28407%29%20242-0209>



    -----Original Message-----
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    <mailto:[email protected]>
    [mailto:[email protected]
    <mailto:[email protected]>] On Behalf Of dz
    Sent: Saturday, November 07, 2015 8:54 PM
    To: [email protected]
    <mailto:[email protected]>
    Subject: [Non-DoD Source] Re: [Opensim-dev] Still on Sim and Phys
    Frames per
    Second (FPS)

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    ________________________________



    The issue is promoting accurate reporting of basic performance
    measurement
    statistics.  ( something that has  not  achieved  nearly enough
    serious
    attention )

    Significant money and manpower is currently being directed at
    efforts to
    improve simulator performance.
It is a simple fact that the continued funding of these efforts relies on
    documenting the ACTUAL improvement  against the  ACTUAL original
    performance
    characteristics.
    It is impossible to justify these efforts  when the reported
    numbers  are
    "made up"  and  THAT fact is not documented except in some obscure
    comment
    left behind in the source code.


    It is unfortunate that the original decision to include a "Fudge
    factor
    multiplier" has created a pool of  mis-informed  users ( including
    myself and
    the  viewer developers   ) .
    This mistake was complicated  by the fact that until very recently
    there was a
    philosophical divide that prevented  OpenSim and viewer developers
    from
    cooperating on issues like these.
    This decision to "play pretend" with performance stats effectively
    damaged the
    reporting credibility of everyone  who published  these
    inaccurate  results,
It also created a rift between the OpenSim and viewer developers over the decision to NOT discuss the impact of implementing the change. The fact
    is,  there are  numerous places in the OpenSim framework where
    numbers  are
"made up" just so that a number appears in performance reports. That an
    effort is being made to correct those  sources of mis-information
    should be
    welcomed.


    It seems to me that the decisions  made by core  should be made in
    favor of
    supporting the ongoing efforts  to accurately document and improve
    simulator
    performance.
    Justin realized this and lead many of the efforts  to add some
    measurement
    metrics.    Even  with those efforts, we still cannot measure  basic
    statistics like Events per Second sent to the script engine, or
    tie those
    events to whatever script is handling them.  This makes
    identifying the
    scripts  ACTUALLY responsible for "lagging" a region impossible
    using the
    traditional  TOP SCRIPTS report in region manager window.

    I would  agree that a simple solution might be to allow grid
    managers  to add
    back the Fudge Factor to appease their  vocal users, but would
    disagree that
    the PROPER decision  should be to continue to report inaccurate
    results.  It
    would be  just as easy  to implement a  multiplier in the viewer
    code "Lag
    Meter",  This  would also allow the accurate reporting of
    statistics in the
    Advanced Statistics window  and  administrative reporting. I
    believe it was
    also one of the suggested resolutions put forth by the viewer
    developers... It
    should be clear to anyone who has spent time in world  that the
    "lag meter" is
incorrect... You can walk, build, chat and TP with the same level of sim
    performance as you could  before the  numbers were changed. We've
    overlooked
the fact that viewers have behaved differently in OpenSim and "that other
    grid"  for years.   Why is it  "all of a sudden"  CRITICAL that
    this one
    viewer feature  HAS to be the same?   In these days  when core
    developers
    are releasing  viewers, I cannot understand the urgency of
    accommodating a
    minor feature of  one viewer whose developers have already
    demonstrated a
    willingness to work with OpenSim to tailor a configuration to meet
    our needs.



    On Sat, Nov 7, 2015 at 1:19 PM, Melanie <[email protected]
    <mailto:[email protected]> <
    Caution-mailto:[email protected] <mailto:[email protected]> > >
    wrote:


            The issue here is the so-called "lag meter". Since removal
    of the
            multiplier, this reports all opensim regions as laggy, without
            exception. Users' trust in the "lag meter" is damaging OpenSim
            reputation. This is not a value that is merely for
    display; the
            viewer uses this value for computations that are then used to
            "judge" a sim to be "laggy" if it's below 35 or so fps.
    OpenSim now
            always reports a lesser value. This is damaging and needs
    to be made
            configurable and by default match the viewer's expectations.

            - Melanie


            On 07/11/2015 16:38, Seth Nygard wrote:
            > While I understand the arguments surrounding the
    original decision to
            > report values closely matching "the other grid", IMHO
    doing so created
            > an incorrect understanding in many users' minds of how
    things work
            > and/or behave.  We are not that other grid and should
    never pretend to
            > be.  Had figures been reported correctly in the
    beginning then there
> would be no confusion now surrounding this subject. However avoiding
            > confusion is a poor reason to roll back and once again
    report the
            > artificially inflated values.   It is better to simply
    educate and make
            > it clear that the value of 11fps is indeed the correct
    value to expect,
            > and is in fact the true value things always have ran at
    despite what any
            > inflated reported value said.
            >
            > It is true that many scripts and tools have already been
    written to use
            > the inflated values but they can all be changed with
    relative ease.  The
            > viewers already have many aspects that are different for
    Open Simulator
            > so they can be changed easily as well for new versions
    also with
            > relative ease.  All we need to do as a community is
    establish what the
            > correct and expected values are and then document and
    communicate them.
            >
            > As a user, scripter, tool developer, and grid manager, I
    for one want to
            > see true and accurate values for any and all metrics
    regardless of where
            > they are shown or how they may be used.  I therefore am
    firmly against
            > rolling back to any older artificially inflated values.
            >
            > Regards
            > -Seth
            >
            >
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--
---------------------
*Terry Ford*
DigiWorldz Grid
http://digiworldz.com
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