Ai Austin write:
We ought to try to work with viewer developers to ensure their
OpenSim variant or code adjustments can properly can do things with
accurate stats. Melanie has made some suggestions of having
capabilities or parameters that can be communicated to viewers for
reporting the expected frame rates. Do we need to call it a "fudge
factor" - or just an anticipated rate for "average"?  Communicating
grid and sim properties to the viewer is becoming more common for a
range of things that are not in SL.

Shy Robbiani wrote:
If we must have this user configurable then, instead of a fudge factor value it should be a simple boolean setting such as;
ShowArtificiallyInflatedAndIncorrectFPS = false;
ShowArtificiallyInflatedAndIncorrectFPS = true;

On my grid I have made it a point to inform everyone that the calculated lag indicator is broken and the 11FPS is in the correct and normal value.


I was getting at something like this in my contribution to the discussion... but not perpetuating, as viewers develop, the wrong lag computation in the case of OpenSim... i.e. preferring something like...

NormalFPS=10.666667

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