On November 10, 2015 at 11:54:29 AM, Michael Emory Cerquoni 
([email protected] <mailto:[email protected]> ) wrote:
 
and Cinder I did not mean to imply the viewer teams are the problem either, I 
do apologize if that is how it came off.  I am not trying to shift blame.  I 
completely agree with you infact, especially in this case with the stats, where 
the viewer teams were never informed, that is certainly not you or any viewer 
developers fault.  Really what i mean is there is not always parity between 
viewer teams in terms of what is and isnt implemented, eventually things 
balance out, but there tends to be big windows of uncertainty is all.  I am 
squarely pointing all fingers at the OpenSimulator project right now.
Thanks. It is worrisome to see Singularity winding down because they seemed to 
be the de facto canonical viewer since Imprudence stopped. I’ve tried sending 
patches to Firestorm myself and encouraging them to move to Alchemy’s OpenSim 
base, but not had much success in doing so.

Talked with Diva some months ago about moving to a more modular client-server 
model for the viewer and break away from conventional Second Life architecture 
and design patterns. I think that’s going to be the only way to outlive Second 
Life, by becoming a more expansive-use platform than SL ever did.

-- 
Cinder Roxley
Sent with Airmail
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