AJLDuarte

You are playing with semantics. 'We' have yet to see the 'benefits' of your
contributions, not too soon by your self confessed lack of optimism.

Z

On 12 November 2015 at 17:27, AJLDuarte <[email protected]> wrote:

> Greetings Sean,
>
>             We appreciate your work and understand the problems you may
> had.
>
>             The metrics you added are present on test code, with some
> extensive rework. Hopefully achieving same goals (bugs are still possible).
>
>             As i think it is now clear to all, the statistics reported to
> viewers just had other aspects that needed to be taken into consideration.
>
> Regards,
>
>
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Sean M
> *Sent:* Thursday, November 12, 2015 16:23
> *To:* [email protected]
> *Subject:* Re: [Opensim-dev] Still on Sim and Phys Frames per Second (FPS)
>
>
>
> Greetings everyone,
>
>
>
> Please allow me to provide some background and motivation on why the MOSES
> Team submitted corrections to the simulation's statistics gathering. When
> we first became interested in determining the scalability of OpenSim, very
> little information could be found on the web, publications, and through the
> developers' IRC chat. Our investigation determined that we must do an
> exhaustive study on our own because the information was not available. To
> our surprise, we noticed early on that several questionable and incorrect
> implementations of metrics resided in the code; this was a bit concerning
> because grid owners, researchers, and curious users all relied on the
> accurate statistics reporting. The biggest concern to us was that
> researchers have published work containing these invalid statistics without
> knowing that the gathered statistics were "fudged" and incorrect. [It
> should be noted that in academia and research communities, researchers
> depend on and refer to previous publications as the basis of their work. If
> the referenced data misleads conclusions and reporting, an entire research
> thread can be deemed false, wasting time and money and doing serious harm
> to the community.]
>
>
>
> To make OpenSim's statistics more accurate and valid to measure, the MOSES
> Team dedicated financial support and development hours to improve the
> simulator for everyone. To do this, we first provided the core developers
> with a statement-of-work that was a preview of the statistics development
> that we anticipated to make and welcomed feedback. We then followed the
> community's process to submit the code back to the project in three code
> patches. The first phase corrected the frame rate reporting, which was
> originally multiplied by a static/hard-coded value of 5, noted in the code
> to be a "hack" that must be corrected in the future, and was not
> acknowledged anywhere on the OpenSim website or any other documentation to
> be artificially boosted. From our development, the "fudge" factor was
> removed, other noted invalid metrics were corrected, and the simulator was
> thoroughly tested for both operational correctness and user scalability.
> After the first phase of work was verified, we submitted the code, provided
> further details of what was submitted, and listened to your feedback to
> ensure acceptance.
>
>
>
> With the metrics we added and corrected, the community now has enhanced
> and valid statistics gathering. From the MOSES Team alone, we have provided
> 7 peer-reviewed publications (listed below) that uses the statics we have
> given back to the community since July. From the work, you now know how
> OpenSim's user scalability is affected with increased vertical hardware
> scaling: various hardware configurations, allocations, and limitations. We
> have also provided the methodology to generate predictive models to allow
> grid owners know what hardware is needed to support a target amount of
> simultaneous users on a single region. Without correcting the invalid
> metrics that resided inside of OpenSim, we could not have given back to the
> OS community this type of detailed analysis. More broadly, from our talks
> at conferences, workshops, and through our journal publications, we have
> brought the attention of OpenSim to other simulation enthusiasts by
> spreading the word of this extensive, research-able open-sourced project.
> All of this published research and OS awareness stems from the work that
> the MOSES team has contributed back to the OpenSim community.
>
>
>
> [1] Sean C. Mondesire, Jonathan Stevens, Rebecca Leis, and Douglas B.
> Maxwell, “Resource Allocation Predictive Modeling to Optimize Virtual World
> Simulator Performance,” In Proceedings of the IEEE ICMLA’15 Workshop on
> Machine Learning for Predictive Models in Engineering Applications
> (MLPMEA), Miami, FL, December 9-11, 2015.
>
> [2] Sean C. Mondesire, Jonathan Stevens, and Douglas B. Maxwell, "Network
> Bandwidth's Effect on Virtual World Simulator Performance Optimization," In
> Proceedings of the Interservice/Industry Training, Simulation and Education
> Conference (IT/TSEC '15), December 2015.
>
> [3] Sean C. Mondesire, Jonathan Stevens, and Douglas B. Maxwell, "An
> Analysis of Increased Vertical Scaling in Three-Dimensional Virtual World
> Simulation," In Proceedings of the 8th EAI International Conference on
> Simulation Tools and Techniques 2015 (SimuTools '15), August 2015.
>
> [4] Jonathan Stevens, Sean C. Mondesire, Rebecca Leis, and Douglas B.
> Maxwell, “An Empirical Analysis of Virtual World Fidelity’s Impact on
> Simulator Network Performance,” Journal of Advanced Research in Modeling
> and Simulation, Vol. 2, No. 1, August 2015.
>
> [5] Jonathan Stevens, Sean C. Mondesire, Rebecca Leis, and Douglas B.
> Maxwell,  “Human Entities' Effect on Server Performance in Distributed
> Virtual World Training,” In Proceedings of the 2015 Fall Simulation
> Interoperability Workshop (SIW), Orlando, FL, USA, Aug. 31-Sept. 4, 2015.
>
> [6] Sean C. Mondesire, Rebecca Leis, Jonathan Stevens, and Douglas B.
> Maxwell, "Analyzing Virtual World Region Fidelity on Scalability and
> Simulation Performance," Open Journal of Modeling and Simulation (OJMSi),
> Vol. 3, No. 3, July 27, 2015.
>
> [7] Sean C. Mondesire, Jonathan Stevens, and Douglas B. Maxwell, "Vertical
> Scalability Benchmarking in Three-Dimensional Virtual World Simulation," In
> Proceedings of the 47th Summer Computer Simulation Conference 2015
> (SummerSim '15), July 2015.
>
>
>
> Best regards,
> Sean Mondesire, Ph.D.
> MOSES Team
>
>
>
> On Thu, Nov 12, 2015 at 5:04 AM, GarminKawaguichi <
> [email protected]> wrote:
>
> Well done !
>
> Le 12/11/2015 03:43, Nicky Perian a écrit :
>
> Returned lag meter to Kokua with adjusted values
>
> when on opensim grids.
>
> https://bitbucket.org/NickyP/kokuant/commits/c9c2099513d4ee0e2b023199efaff4a049a7cc05
>
> Comment message follows if you don't care to follow the link.
>
> [OPENSIM] Return Lag Meter. Fudge factor added for server section of Lag 
> Meter to compensate for the removal of a server side fudge factor. The 
> trigger on SL grids is 20 for red, between 20 and 30 for yellow and above 30 
> for green.
>
> On SL grids with nominal 45 fps 20 is 44.44 % and warning point is 66.67 %.On 
> OS grids with nominal 55 fps 20 is 36.3 % and warning point is 54.5 %. On OS 
> there was a bias to not turn red or yellow until performance was worse
>
> than SL points. Maybe that is one reason why the fudge factor was put in the 
> first place. With this change the bias to let performnace get worse than SL 
> is still present and the value for red is 4 and yellow is between 4 and 6.
>
> While on OS 20 and 30 are multipled by (11/55).
>
> --
>
>
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