I have had issues with NPC movement (severe rubber banding) on bullet, so ODE is still the primary physics engines I use to run performance tests.
On Fri, Nov 20, 2015 at 12:22 PM, AJLDuarte <[email protected]> wrote: > - The opensim-0.6.9.. was a git side issue, now fixed. (actually already > points to future 0.9..) > - ubOde physics engine is a new alternative engine also based on > OpenDynamicsEngine library like Ode, being a evolution of it. > It is the default Avination engine. Since it had independent development > and > was just added, it still needs its own mesh handler ubODEMeshmerizer, for > now incompatible with Meshmerizer. ubODEMeshmerizer and Meshmerizer will > eventually be merged. > - Bullet, Ode and ubOde support var regions. > > Original ODE is maintained only as a compatible engine, for regions that > only have scripts that need it to work. > It will be removed sometime in future. > New contents should use Bullet or ubOde. (i.e. more compatible with SL) and > old should be updated as possible. > ubOde and Bullet should be made be full compatible but some differences are > still expected now. > > >
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