On 16-03-20 10:21 AM, Jeff Kelley wrote:
At 11:40 PM -0700 3/19/16, Mike Higgins wrote:
Well, there is an OpenSim.ini parameter for setting the minimum time that
a timer can ask for, and the default is 0.5 seconds.

==> MinTimerInterval = 0.05

That must be a typo in your ini files or you set that value. The minimum default in OpenSimDefaults.ini is 0.5 seconds.

If you have a script that needs a 0.1 second timer I hope that is only for short periods of time. If not, the runtime on that script is going to be high. If you are using 0.1 second timer with a texture change operation in the timer handler that will result in a very high runtime. High script runtimes are the typical cause of poor performance of a region (ie. lag).

When I see scripts with high runtimes in a grid the person is asked to shut it down or fix it. If they don't know how to fix it I offer to help them. It often doesn't take much to rewrite a script to significantly reduce the runtime.

--
Cheers!

Kevin.

http://www.ve3syb.ca/           |"Nerds make the shiny things that distract
Owner of Elecraft K2 #2172      | the mouth-breathers, and that's why we're
                                | powerful!"
#include <disclaimer/favourite> |             --Chris Hardwick
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