> On 18 Oct 2019, at 05:09, Mike Lorrey <bntholdi...@gmail.com> wrote: > Mel mentioned that the threat warnings were created to protect against a > griefer threat that never materialized.
I think it would be more accurate to say that it hasn't materialised yet. Just because OpenSimulator grids aren't overrun by griefing doesn't mean that somewhere down the line it couldn't happen, we should all be hoping that OpenSimulator's potential to become a lot more popular will eventually be realised, and that will always bring challenges. And I'm not sure you've taken a good look at what some OSSL functions can do if you think you can do as much damage with LSL only functions; there's a big difference between slowing down a sim such that it may require a quick restart and a check for malicious objects, versus being able to crash sims or the asset server at will, wrecking the sim's content requiring it to be restored from backup, flooding the asset server with junk etc. etc. > Furthermore, the main threat in opensim, the problem of copybotters, the devs > do absolutely nothing about, so you cannot claim to be protecting us against > a nonexistent threat when you are doing nothing about a real threat. Copy-bots are a fundamentally unsolvable problem, as all useful assets need to be download to a viewer, which means anyone that can see something, can copy it. The only things that aren't sent to the viewer are scripts and other object contents that you don't have permission to see, because these are used by the simulator, rather than the viewer. Copying of content is still a problem on SL; the best way to discourage use of copies is to make the original better, or provide the best quality of service, support, build awareness of your original brand, the correct place to get it etc. There's no magic bullet to solving copy-bots; the best that could be done really is to have services for registering creations such that duplicates can then be detected, but you'd never be able to force every grid to use or respect such services, as running them would require more resources, and even then if the bulk of open grids did use them, there are other issue (e.g- if a thief registers your content as theirs before you do, you then need to somehow prove it's actually yours, which could be a slow process requiring people to manage it). _______________________________________________ Opensim-dev mailing list Opensim-dev@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev