It’s a bug http://opensimulator.org/mantis/view.php?id=5844
On November 5, 2019 at 6:51:37 PM, Frans (mrfr...@gmail.com) wrote: Hi, We have upgraded the OSCC grid to version 0.9.1.0, and I noticed a change in script behavior. in the past, in version 0.8.2.1 for example, NULL_KEY or 00000000-0000-0000-0000-000000000000 would evaluate as FALSE when put in a IF statement. In the latest version it evaluates as TRUE. Is this the intended behavior? Example Script: > default > { > state_entry() > { > llSitTarget(<0,0,0.5>, ZERO_ROTATION ); > } > changed(integer change) > { > if(change & CHANGED_LINK) > { > key agent = llAvatarOnSitTarget(); > llOwnerSay((string)agent); > if(agent) > { > llInstantMessage(llAvatarOnSitTarget(), "test"); > } > } > } > } Regards, -- Frans Charming Jeroen Frans _______________________________________________ Opensim-dev mailing list Opensim-dev@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list Opensim-dev@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev