On 2019-11-16 7:12 p.m., Michel Beauregard wrote:
MIght be this is helpfull in discussion : ref:Â http://wiki.secondlife.com/wiki/Key
[snip]
To test for a valid key, just do this: if(uuid){ //do something } if(uuid) will only return true if it is supplied a key that is both (A) valid, and (B) NOT a NULL_KEY.
Thanks for posting that information. That indicates my patch is required to fix the behaviour for XEngine.
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