On 2019-11-16 7:12 p.m., Michel Beauregard wrote:
MIght be this is helpfull in discussion :
ref:  http://wiki.secondlife.com/wiki/Key
[snip]
To test for a valid key, just do this:
if(uuid){
      //do something
}
if(uuid) will only return true if it is supplied a key that is both (A) valid, 
and (B) NOT a NULL_KEY.

Thanks for posting that information. That indicates my patch is required to fix the behaviour for XEngine.

--
Cheers!

Kevin.

http://www.ve3syb.ca/               | "Nerds make the shiny things that
https://www.patreon.com/KevinCozens | distract the mouth-breathers, and
                                    | that's why we're powerful"
Owner of Elecraft K2 #2172          |
#include <disclaimer/favourite>     |             --Chris Hardwick
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