I know its an old. one  here ( april ) . 

But for whom ever is interested in doing what Ramesh suggest media on prim is a 
much faster alternative as it loaded directly by de user viewer . And since 
those image are already sourced on the net using their proper url in the media 
on prim script should speed up the process.
And more interestingly in general using media on prim allow bypassing the 1M 
limit of textures and 10 sec sound so that inworld presentation are more vivid. 

Only draw back is that presentation is not synchronous to all participant .

Hope it help.



GiMiSa 

    Le mercredi 28 avril 2021, 11 h 21 min 01 s HAE, Melanie 
<mela...@t-data.com> a écrit :  
 
 Hi,

texture loading is, by its nature, asynchronous. The texture is loaded by the 
viewer at its own pace - nothing opensim can do about that.

- Melanie
---- On Wed, 28 Apr 2021 15:56:45 +0100 Dr Ramesh Ramloll 
<mailto:r.raml...@gmail.com> wrote ----


Hello, 
The wiki says, 
We are updating one of our applications that use StreetView images from 
Google Maps and we use this function to display the images. 
Ideally, we want the 360 surround views from Google to appear immediately 
... so we used this function, 
osSetDynamicTextureURLBlendFace() 
which is supposed to have 0 seconds delay. 
Not only does it not have 0 second delay as the opensim wiki says, but it 
is also an asynchronous function, i.e. if you are loading n images ... it 
will take n x delay for 1 load. We can makes things work after ploughing 
through this friction ... but 
Is this expected behavior? 
Regards 
Ramesh 
-- 
'Consider how the lilies grow. They do not labor or spin.' 
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Landisville, PA; 
Affiliate *Research Associate Professor*, Idaho State University, 
Pocatello, ID 83209 Tel: 208-240-0040 
LinkedIn <http://www.linkedin.com/in/rameshramloll> 
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