Thank you so much! I had no idea that section of the Wiki was out there! One other question: Since there is no reference counter in "asset" for inventory-to-asset references (nor in "userfriend" for user-to-userfriend references, nor in any other table receiving one-to-many relationships, for that matter), I assume that there are utility procedures in the code that are run periodically to purge unreferenced records and to check referential integrity. Where in the code would these be, and how often are they run (at startup, shutdown, every so often)?
Frank W Sweeet Backintyme Publishing ----- Original Message ----- From: "Jeff Ames" <[email protected]> To: "Frank W Sweet" <[email protected]>; <[email protected]> Sent: Monday, March 02, 2009 10:58 PM Subject: Re: [Opensim-users] Database overview needed There is some existing documentation at http://opensimulator.org/wiki/Database:Documentation and the pages linked there. As for assets versus inventory items, an asset is the object itself, whereas the inventory item simply points to the asset (via the asset ID), and adds some information about the asset that the inventory needs to be aware of, such as permissions. When assets are modified, a copy is created, since we can't be sure that there is only one reference to the original asset. (I believe this is accurate, but those of you more familiar with current asset handling, please correct me if I'm mistaken.) Jeff _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
