Would some kind-hearted DB designer be willing to volunteer to post a short overview of the Opensim database into the Wiki? For example, I have never fully understood the difference between an "asset" and an "inventory item. I gather that if I have three copies of a specific script in inventory or in prims, say, I have only one asset. But what happens when I modify one of the copies? Perhaps a one-sentence definition of each table (and how it relates to other tables in an E-R sense) would to the trick.
Frank W Sweet Backintyme Publishing _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
