Would some kind-hearted DB designer be willing to volunteer to post a 
short overview of the Opensim database into the Wiki? For example, I 
have never fully understood the difference between an "asset" and an 
"inventory item. I gather that if I have three copies of a specific 
script in inventory or in prims, say, I have only one asset. But what 
happens when I modify one of the copies? Perhaps a one-sentence 
definition of each table (and how it relates to other tables in an E-R 
sense) would to the trick.

Frank W Sweet
Backintyme Publishing 

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