On Sat, 25 Apr 2009 12:00:55 +0100 Tom Willans <[email protected]> wrote:
> I am trying to generate a oar file based upon the folder from a > decompressed file. I am using the command > > tar cvzf myoarfile.tar.gz * from with the folder itself ( this is now > readable). What am I doing wrong? Try instead: tar cvfz myoarfile.tar.gz */* when you're in the directory. This under most circumstances avoids including directory entries into the archive. At one stage the dearchiver was made to be a bit more tolerant of the input like that but the code appears to have regressed a bit. Occasionally you'll have oar files with deeper directory hierarchies and you'll need to firstly produce a file list and get send that to tar directly to avoid all the directories being included in the archive. Regards, Chris. > 11:37:55 - [ARCHIVER]: Could not find extension information in asset > path assets/ since it's missing the separator _. Skipping > 11:37:55 - [ARCHIVER]: Could not parse region settings file > settings/. Ignoring. Exception was System.Xml.XmlException: > Document element did not appear. Line 1, position 1. > at Mono.Xml2.XmlTextReader.Read () [0x00000] > at System.Xml.XmlTextReader.Read () [0x00000] > at System.Xml.XmlReader.MoveToContent () [0x00000] > at System.Xml.XmlReader.ReadStartElement (System.String name) > [0x00000] > at > OpenSim.Framework.Serialization.External.RegionSettingsSerializer.Deseri > alize (System.String serializedSettings) [0x00000] > at > OpenSim.Framework.Serialization.External.RegionSettingsSerializer.Deseri > alize (System.Byte[] serializedSettings) [0x00000] > at > OpenSim.Region.CoreModules.World.Archiver.ArchiveReadRequest.LoadRegionS > ettings (System.String settingsPath, System.Byte[] data) [0x00000] > 11:37:55 - [TERRAIN]: Unable to load heightmap, no file loader > available for that format. > 11:37:55 - [ARCHIVER]: Error loading oar file. Exception was: > OpenSim.Region.CoreModules.World.Terrain.TerrainException: unable to > load heightmap from file terrains/: no loader available for that format > at > OpenSim.Region.CoreModules.World.Terrain.TerrainModule.LoadFromStream > (System.String filename, System.IO.Stream stream) [0x00000] > at > OpenSim.Region.CoreModules.World.Archiver.ArchiveReadRequest.LoadTerrain > (System.String terrainPath, System.Byte[] data) [0x00000] > at > OpenSim.Region.CoreModules.World.Archiver.ArchiveReadRequest.DearchiveRe > gion0DotStar () [0x00000] > > I have also tried tar cvzf myoarfile.tar.gz oldoarfolder/ It then > ignore all the folders within the oar file. > > Thanks > Tom > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users -- Christopher Yeoh <[email protected]> _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
