On Wed, 1 Jul 2009 13:58:55 -0400 "Frisby, Adam" <[email protected]> wrote:
> It's a client bug. Damn. Why the difference between SL & OS then? > > Adam > > > -----Original Message----- > > From: [email protected] [mailto:opensim-users- > > [email protected]] On Behalf Of Ethan Grammatikidis > > Sent: Wednesday, 1 July 2009 10:00 AM > > To: [email protected] > > Subject: [Opensim-users] bent legs hate - suggestion > > > > The following picture was taken today in Second Life: > > http://eekee.org.uk/tmp/bent-legs_004.png > > > > Now, I don't know what you think when you see that, but I look at his > > legs and think YEOWCH O.O > > > > If Linden Labs have never got this particular feature to look even > > vaguely normal and given that 95% of SL users use AOs which can't adapt > > to terrain anyway, may I suggest that the OpenSim project remove the > > code which alters avatar leg angles based on terrain? If removing the > > code is going too far then an option to disable the code would be > > appreciated. Either way I would really like to not have to look at the > > results of this broken idea. > > > > -- > > Ethan Grammatikidis > > > > Those who are slower at parsing information must > > necessarily be faster at problem-solving. > > _______________________________________________ > > Opensim-users mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users -- Ethan Grammatikidis Those who are slower at parsing information must necessarily be faster at problem-solving. _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
