Actually, this has entirely to do with the client. My guess, is the linden simulator, in this situation, raises the avatar above the ground a bit more then usual to compensate for the bumpy ground. If you really want to do that, you can via opensim.ini in the ODEPhysics settings. You might increase the avatar capsule radius a tiny bit. (we're talking about a very small amount here :))
Another issue in OpenSimulator currently is we don't send the foot plane property of objects. This causes the feet to be turned sideways noticeably sometimes and would only have an effect if you were standing on prim and sometimes falling from the air. I think mostly the reason this hasn't been done is the object updates are the trickiest packets to compose. There are several versions that the simulator could send in different scenarios. You might file 'sending the foot plane vector' of object updates as a bug in mantis. My understanding of it is, it's a vector that defines the plane of the surface where if an avatar stood on an object, it's feet would have to be wholly on top of the plane. Best Regards Teravus On Wed, Jul 1, 2009 at 5:03 PM, Ethan Grammatikidis<[email protected]> wrote: > On Wed, 1 Jul 2009 13:58:55 -0400 > "Frisby, Adam" <[email protected]> wrote: > >> It's a client bug. > > Damn. Why the difference between SL & OS then? > >> >> Adam >> >> > -----Original Message----- >> > From: [email protected] [mailto:opensim-users- >> > [email protected]] On Behalf Of Ethan Grammatikidis >> > Sent: Wednesday, 1 July 2009 10:00 AM >> > To: [email protected] >> > Subject: [Opensim-users] bent legs hate - suggestion >> > >> > The following picture was taken today in Second Life: >> > http://eekee.org.uk/tmp/bent-legs_004.png >> > >> > Now, I don't know what you think when you see that, but I look at his >> > legs and think YEOWCH O.O >> > >> > If Linden Labs have never got this particular feature to look even >> > vaguely normal and given that 95% of SL users use AOs which can't adapt >> > to terrain anyway, may I suggest that the OpenSim project remove the >> > code which alters avatar leg angles based on terrain? If removing the >> > code is going too far then an option to disable the code would be >> > appreciated. Either way I would really like to not have to look at the >> > results of this broken idea. >> > >> > -- >> > Ethan Grammatikidis >> > >> > Those who are slower at parsing information must >> > necessarily be faster at problem-solving. >> > _______________________________________________ >> > Opensim-users mailing list >> > [email protected] >> > https://lists.berlios.de/mailman/listinfo/opensim-users >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users > > > -- > Ethan Grammatikidis > > Those who are slower at parsing information must > necessarily be faster at problem-solving. > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
