One definite solution is to load an oar with the terrain and textures
for each region.

Other solutions are pending.

Best Regards

Teravus


On Wed, Nov 18, 2009 at 5:24 AM, Len Brown <[email protected]> wrote:
> Hi everyone!
>
>      I had filed a Mantis on this a few months ago and then learned one had
> already been filed so mine was combined with that one.  The issue is land
> texturing when it comes to megaregions.
>
>      Do any of you have any status updates on this issue or know of some
> sort of a workaround, aside from simply managing individual regions rather
> combining them as a megaregion?
>
>      This is a major roadblock to me because I've been investing a huge
> amount of work on an island that is 4 regions wide by 3 regions high -
> essentially a total land mass of 12 regions.  And, as you might imagine,
> with an island this size I prefer some variability in texturing textures and
> heights for each region.
>
>      I could deal with just one set of rules for the four elevation textures
> island-wide if there is a way for me to replace the default "built in" land
> textures at least.
>
>      In its current state, when I change the region textures and related
> options, they only affect the first region in the group while all other
> regions keep the default texturing that is initially provided for all new
> regions.
>
>      So again, if there's an easy way to simply replace the default textures
> I could at least work with that.  My desire for sandy beaches, green lawns,
> rocky cliffs and snow-capped mountains are currently not possible for
> megaregion setups.  :(
>
>      Heck, I will more than gladly send a developer a couple hundred $ via
> PayPal or similar service just to get some sort of stable megaregion
> texturing patch incorporated..
>
> Thanks all!
>
> - Len W. Brown
>      [email protected]
>
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