I had this same problem originally - it's why I implemented the 'set terrain texture' & 'set terrain heights' console command; it'll let you do it by region coordinate (with a cheap form of wildcarding). Might be useful to some folks.
Adam > -----Original Message----- > From: [email protected] [mailto:opensim-users- > [email protected]] On Behalf Of Teravus Ovares > Sent: Wednesday, 18 November 2009 2:36 AM > To: [email protected] > Subject: Re: [Opensim-users] Megaregion Land Texturing - Any Updates? > > One definite solution is to load an oar with the terrain and textures > for each region. > > Other solutions are pending. > > Best Regards > > Teravus > > > On Wed, Nov 18, 2009 at 5:24 AM, Len Brown <[email protected]> wrote: > > Hi everyone! > > > > I had filed a Mantis on this a few months ago and then learned > one had > > already been filed so mine was combined with that one. The issue is > land > > texturing when it comes to megaregions. > > > > Do any of you have any status updates on this issue or know of > some > > sort of a workaround, aside from simply managing individual regions > rather > > combining them as a megaregion? > > > > This is a major roadblock to me because I've been investing a > huge > > amount of work on an island that is 4 regions wide by 3 regions high > - > > essentially a total land mass of 12 regions. And, as you might > imagine, > > with an island this size I prefer some variability in texturing > textures and > > heights for each region. > > > > I could deal with just one set of rules for the four elevation > textures > > island-wide if there is a way for me to replace the default "built > in" land > > textures at least. > > > > In its current state, when I change the region textures and > related > > options, they only affect the first region in the group while all > other > > regions keep the default texturing that is initially provided for all > new > > regions. > > > > So again, if there's an easy way to simply replace the default > textures > > I could at least work with that. My desire for sandy beaches, green > lawns, > > rocky cliffs and snow-capped mountains are currently not possible for > > megaregion setups. :( > > > > Heck, I will more than gladly send a developer a couple hundred > $ via > > PayPal or similar service just to get some sort of stable megaregion > > texturing patch incorporated.. > > > > Thanks all! > > > > - Len W. Brown > > [email protected] > > > > _______________________________________________ > > Opensim-users mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-users > > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
