hmm... i must be missing something here: why not raise the terrain to just above
the water line? (along the lines stefan wrote?).
cheers,
dirk
On 01/22/2010 03:50 AM, Jane Foxclaw wrote:
> hmm i'll give that a try. i just hope that my texture I put in there is
> decent enough for it, since the max texture size you can have is
> 1024x1024.. lots of limitations i'm having to overcome here.. uhggg
>
> Sonya
>
> On Thu, Jan 21, 2010 at 12:44 PM, dz <[email protected]
> <mailto:[email protected]>> wrote:
>
> A technique we have found useful is a seriously large textured
> prim. You can paint grass/hills/whatever on a prim... stretch it
> to the max size set in the ini and "bury it in the terrain
> somewhere above the artificial water line.... it will extend off
> to the horizon very well, and with proper texturing , can look
> VERY natural.
>
> D
>
>
>
> _______________________________________________
> Opensim-users mailing list
> [email protected] <mailto:[email protected]>
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
>
>
>
> _______________________________________________
> Opensim-users mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-users
--
dr dirk husemann ---- virtual worlds research ---- ibm zurich research lab
SL: dr scofield ---- [email protected] ---- http://xyzzyxyzzy.net/
RL: [email protected] - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users