I see what your saying Mirage. In the future if they made it where the Sim could run a script that would be good. but for now, you can use the method I mentioned. I hope this does push openSim forward. This would be a big step in the right direction.
On Tue, Feb 2, 2010 at 4:08 PM, Master_Mirage <[email protected]> wrote: > > correct! and in the grand thought of this. Not everthing is CORE.. thats > the > point and the cool part. CORE Opensimulator is that. it is flexable and > complex. Id bet my last dime on kick ass stuff ppl will make from the > core!. > Its made to be that and as complex as it is. It has tobe flexable to matter > at all :) > > John Mieske wrote: > > > > why not add a PHP file that does this all for you ? Example : They click > > a > > button that says Visitor John. It gives them a temp user and PW with full > > instructions to their e-mail. They log in. Now the timer on the PHP can > > delete the temp user and PW after 24 hours. You can even have a php that > > refreshes every hour that checks the database and removes the temp users > > that has no need to be there. Make sure you create a seperate database > for > > the time limit so that it wont have to be added to the MAIN SQL database. > > If > > the "extra" SQL databse has the name and user's time stamp ready for > > deletion then it removes it from the MAIN database for the name and PW > and > > then goes back to the temp and removes it there too. So two databases > with > > name and PW to show which is fake. > > > > This can be done in many ways. Just a thought. > > > > John Mieske / Sonya Penucca > > > > On Tue, Feb 2, 2010 at 10:49 AM, Paul Fishwick > > <[email protected]>wrote: > > > >> I would like to open up one of our worlds to the general public by > >> allowing people > >> to log in as visitors. This is related to the "anonymous login" and has > >> been discussed > >> in various forms, but here is the concept - not sure if anything exists > >> yet in trunk to > >> support this: > >> > >> 1. A user logs in using whatever name they want. If authentication is > >> turned off, this is > >> no problem. However, what would be ideal is that when the user logs > >> off, any trace > >> of them is removed from the database-- they do not persist. > >> > >> 2. When the user logs in, they have access to the Library part of the > >> inventory, but are > >> unable to load any assets to the server, thus they would have > >> nothing under "My Inventory" > >> or be able to copy items from the Library or the world into My > >> Inventory. The Library > >> would contain all necessities (clothing, basic objects and scripts > >> that they require > >> in the space). > >> > >> 3. The user cannot build on the island but can run scripts and navigate > >> performing full > >> interaction. > >> > >> #1 is not a huge issue since I would imagine that the incremental space > >> allocation for > >> users just means additional rows in the user/agent tables -- shouldn't > >> take up too much > >> room. #2 is a bigger problem - visitors should not be taxing the asset > >> server. #3 > >> can be handled by unchecking both boxes next to Create Objects in About > >> Land->Options. > >> > >> Are either #1 or #2 possible? They would seem to be a prerequisite for > >> something approaching > >> basic web page services: people come in, visit, and exit while leaving a > >> minimal trace. > >> Builders on the other hand, have special login names that give them the > >> capability to build > >> and load assets (possible with groups?). > >> > >> -p > >> > >> -- > >> Paul Fishwick, PhD > >> Professor > >> University of Florida > >> CISE Department, CSE 301 > >> Gainesville, FL 32611 > >> Email: [email protected] > >> Web: http://www.cise.ufl.edu/~fishwick > >> > >> _______________________________________________ > >> Opensim-users mailing list > >> [email protected] > >> https://lists.berlios.de/mailman/listinfo/opensim-users > >> > > > > _______________________________________________ > > Opensim-users mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-users > > > > > > -- > View this message in context: > http://n2.nabble.com/the-concept-of-visitor-tp4501558p4503667.html > Sent from the opensim-users mailing list archive at Nabble.com. > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > -- John Mieske / Sonya Pencuca http://johnmieske.org Space Grid Station "Religion - The art of killing people to prove who's imaginary friend is better."
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