I would like to know more on what you did.. :)
On Wed, Feb 3, 2010 at 3:10 AM, Toni Alatalo <[email protected]> wrote: > John Mieske kirjoitti: > > why not add a PHP file that does this all for you ? Example : They > > click a button that says Visitor John. It gives them a temp user and > > PW with full instructions to their e-mail. They log in. Now the timer > > on the PHP can delete the temp user and PW after 24 hours. You > > BTW I happened to do independently a first very simple implementation of > this on Monday, but integrated to the Naali viewer so that visitor / > anon login to a preconfigured world is just click of a single button - > no need to know anything about usernames or passwords or servers or > anything. Was fun to see this discussion here after had implemented it :) > > That works by the button handler in viewer fetching a temp / anon > account with http, and logging in with that. It works in trunk now (also > on linux) and is released hopefully later today in Naali 0.1 rc1 so you > can test, the sources are in our google code repo -- i can give the > direct pointers if someone is curious. > > The target demo server is just a standalone with auth off with no other > usage, so can be reseted if there becomes cruft etc. We are certainly > interested in this more advanced solutions that have been outlined here, > where could mix actual authenticated and such visitor accounts in the > same worlds well enough. > > ~Toni > > can even have a php that refreshes every hour that checks the database > > and removes the temp users that has no need to be there. Make sure you > > create a seperate database for the time limit so that it wont have to > > be added to the MAIN SQL database. If the "extra" SQL databse has the > > name and user's time stamp ready for deletion then it removes it from > > the MAIN database for the name and PW and then goes back to the temp > > and removes it there too. So two databases with name and PW to show > > which is fake. > > > > This can be done in many ways. Just a thought. > > > > John Mieske / Sonya Penucca > > > > On Tue, Feb 2, 2010 at 10:49 AM, Paul Fishwick <[email protected] > > <mailto:[email protected]>> wrote: > > > > I would like to open up one of our worlds to the general public by > > allowing people > > to log in as visitors. This is related to the "anonymous login" > > and has > > been discussed > > in various forms, but here is the concept - not sure if anything > > exists > > yet in trunk to > > support this: > > > > 1. A user logs in using whatever name they want. If authentication is > > turned off, this is > > no problem. However, what would be ideal is that when the user logs > > off, any trace > > of them is removed from the database-- they do not persist. > > > > 2. When the user logs in, they have access to the Library part of the > > inventory, but are > > unable to load any assets to the server, thus they would have > > nothing under "My Inventory" > > or be able to copy items from the Library or the world into My > > Inventory. The Library > > would contain all necessities (clothing, basic objects and scripts > > that they require > > in the space). > > > > 3. The user cannot build on the island but can run scripts and > > navigate > > performing full > > interaction. > > > > #1 is not a huge issue since I would imagine that the incremental > > space > > allocation for > > users just means additional rows in the user/agent tables -- > shouldn't > > take up too much > > room. #2 is a bigger problem - visitors should not be taxing the > asset > > server. #3 > > can be handled by unchecking both boxes next to Create Objects in > > About > > Land->Options. > > > > Are either #1 or #2 possible? They would seem to be a prerequisite > for > > something approaching > > basic web page services: people come in, visit, and exit while > > leaving a > > minimal trace. > > Builders on the other hand, have special login names that give > > them the > > capability to build > > and load assets (possible with groups?). > > > > -p > > > > -- > > Paul Fishwick, PhD > > Professor > > University of Florida > > CISE Department, CSE 301 > > Gainesville, FL 32611 > > Email: [email protected] <mailto:[email protected]> > > Web: http://www.cise.ufl.edu/~fishwick > > <http://www.cise.ufl.edu/%7Efishwick> > > > > _______________________________________________ > > Opensim-users mailing list > > [email protected] <mailto: > [email protected]> > > https://lists.berlios.de/mailman/listinfo/opensim-users > > > > > > ------------------------------------------------------------------------ > > > > _______________________________________________ > > Opensim-users mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-users > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > -- John Mieske / Sonya Pencuca http://johnmieske.org Space Grid Station "Religion - The art of killing people to prove who's imaginary friend is better."
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