did a bit of test as to footprint KRUFT left over assuming alot on there part. At wire speed and with the best stuff and the theroy of exp. Best/worst case say 24hr .. comes out around 750meg of junk. Most of the tools are actauly good and try to reuse alot. I forone would say the junk in our db is still of no issue. Footprint is so small given 24hrs that it realy doent matter. If i took it to a point of 1 or 2k visitors a day it could ad up but over all. ill stick with what i see and it is so small of an impact, id be happy ppl come and look test drive it. I really dont see this as an issue. Paul Fishwick wrote: > > I would like to open up one of our worlds to the general public by > allowing people > to log in as visitors. This is related to the "anonymous login" and has > been discussed > in various forms, but here is the concept - not sure if anything exists > yet in trunk to > support this: > > 1. A user logs in using whatever name they want. If authentication is > turned off, this is > no problem. However, what would be ideal is that when the user logs > off, any trace > of them is removed from the database-- they do not persist. > > 2. When the user logs in, they have access to the Library part of the > inventory, but are > unable to load any assets to the server, thus they would have > nothing under "My Inventory" > or be able to copy items from the Library or the world into My > Inventory. The Library > would contain all necessities (clothing, basic objects and scripts > that they require > in the space). > > 3. The user cannot build on the island but can run scripts and navigate > performing full > interaction. > > #1 is not a huge issue since I would imagine that the incremental space > allocation for > users just means additional rows in the user/agent tables -- shouldn't > take up too much > room. #2 is a bigger problem - visitors should not be taxing the asset > server. #3 > can be handled by unchecking both boxes next to Create Objects in About > Land->Options. > > Are either #1 or #2 possible? They would seem to be a prerequisite for > something approaching > basic web page services: people come in, visit, and exit while leaving a > minimal trace. > Builders on the other hand, have special login names that give them the > capability to build > and load assets (possible with groups?). > > -p > > -- > Paul Fishwick, PhD > Professor > University of Florida > CISE Department, CSE 301 > Gainesville, FL 32611 > Email: [email protected] > Web: http://www.cise.ufl.edu/~fishwick > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > >
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