You have to be running a realXtend sim and connecting to it with the realXtend viewer to do anything with actual meshes.
As far as I know, regular OpenSim doesn't support the upload or storage of meshes and regular OpenSim/Second Life viewers don't support the display of meshes, just sculpted prims. - Elizabeth On Thu, Mar 4, 2010 at 2:01 PM, Lindy McKeown <[email protected]>wrote: > Elizabeth > When you say you have to use the realXtend viewer, does that mean to move > the mesh into the world only or to actually see the objects? > > Lindy > > On 3 March 2010 06:09, Elizabeth Lowry <[email protected]> wrote: > >> In OpenSim, just like in Second Life, you have to either build things out >> of prims or use a sculpted prim texture. realXtend has mesh support, but >> you have to use the realXtend viewer to access it. >> >> - Elizabeth >> >> >> On Tue, Mar 2, 2010 at 10:23 PM, dinuka perera <[email protected]>wrote: >> >>> I'm a 3rd year student in University of colombo school of computing. >>> I have do VR project name second UCSC. >>> I had tried to add 3d max object to Opensim server. But it was >>> impossible. >>> Please replay how to add non primitive Object in to Opensim. >>> >>> Thank you. >>> >>> -- >>> Dinuka Thilanga >>> >> >> ___________________ >> > -- > Lindy McKeown > Skype Lindymac > Twitter Lindymac > Second Life - Decka Mah > Email: [email protected] > Work: Project Officer - Collaboration and Virtual Worlds, Australian > Digital Futures Institute, University of Southern Queensland, Australia > > "Any sufficiently advanced technology is indistinguishable from magic." > Arthur C. Clarke > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > >
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