You have to be running a realXtend sim and connecting to it with the
realXtend viewer to do anything with actual meshes.

As far as I know, regular OpenSim doesn't support the upload or storage of
meshes and regular OpenSim/Second Life viewers don't support the display of
meshes, just sculpted prims.

- Elizabeth


On Thu, Mar 4, 2010 at 2:01 PM, Lindy McKeown <[email protected]>wrote:

> Elizabeth
> When you say you have to use the realXtend viewer, does that mean to move
> the mesh into the world only or to actually see the objects?
>
> Lindy
>
> On 3 March 2010 06:09, Elizabeth Lowry <[email protected]> wrote:
>
>> In OpenSim, just like in Second Life, you have to either build things out
>> of prims or use a sculpted prim texture.  realXtend has mesh support, but
>> you have to use the realXtend viewer to access it.
>>
>> - Elizabeth
>>
>>
>> On Tue, Mar 2, 2010 at 10:23 PM, dinuka perera <[email protected]>wrote:
>>
>>> I'm a 3rd year student in University of colombo school of computing.
>>> I have do VR project name second UCSC.
>>> I had tried to add 3d max object to Opensim server. But it was
>>> impossible.
>>> Please replay how to add non primitive Object in to Opensim.
>>>
>>> Thank you.
>>>
>>> --
>>> Dinuka Thilanga
>>>
>>
>> ___________________
>>
> --
> Lindy McKeown
> Skype Lindymac
> Twitter Lindymac
> Second Life - Decka Mah
> Email: [email protected]
> Work: Project Officer - Collaboration and Virtual Worlds, Australian
> Digital Futures Institute, University of Southern Queensland, Australia
>
> "Any sufficiently advanced technology is indistinguishable from magic."
> Arthur C. Clarke
>
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