It sounds like you have run into an issue with the SQLite database connector. At this point, the only thing that I can suggest for you is to use a different database connector. People seem to have more success with the mySQL connector, however, it does require a suitable mySQL server installed.
Regards Teravus On Tue, Apr 20, 2010 at 7:26 AM, Stephen Devlin <[email protected]> wrote: > I have reinstalled mono but get the following error now. > [PRIM INVENTORY]: Starting scripts in scene > 12:24:26 - [SCENE]: Loading land objects from storage > 12:24:27 - [APPLICATION]: > APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs > Exception: System.Data.DBConcurrencyException: Concurrency violation: the > UpdateCommand affected 0 records. > at System.Data.Common.DbDataAdapter.Update (System.Data.DataRow[] > dataRows, System.Data.Common.DataTableMapping tableMapping) [0x00000] in > <filename unknown>:0 > Application is terminating: True > I am in serious need of help to fix this as I am trying to do a thesis > project using OpenSim > Regards > Stephen > On Mon, Apr 19, 2010 at 7:16 PM, Teravus Ovares <[email protected]> wrote: >> >> mono_magic_trampoline means that you have a version of Mono installed >> with the Trampoline bug. I'd suggest updating mono. >> >> Regards >> >> Teravus >> >> On Mon, Apr 19, 2010 at 10:20 AM, Stephen Devlin >> <[email protected]> wrote: >> > I get the following when using running opensim on my machine >> > Can any help me? >> > # 0x0 0x0 0x0 0x55 0x8b 0xec 0x57 0x56 0x83 0xec 0x20 0x8b 0x75 0x8 0x83 >> > 0xec 0x8 0x56 0x68 0x38 0x27 0xe8 0x8 0x8b 0x5 0x38 0x27 0xe8 0x8 0xff >> > 0x50 >> > 0x34 >> > ** >> > ERROR:mini-trampolines.c:122:mono_magic_trampoline: assertion failed: >> > (vt) >> > Stacktrace: >> > at (wrapper managed-to-native) System.IO.MonoIO.Read >> > (intptr,byte[],int,int,System.IO.MonoIOError&) <0x00004> >> > at (wrapper managed-to-native) System.IO.MonoIO.Read >> > (intptr,byte[],int,int,System.IO.MonoIOError&) <0xffffffff> >> > at System.IO.FileStream.ReadData (intptr,byte[],int,int) <0x00026> >> > at System.IO.FileStream.ReadInternal (byte[],int,int) <0x00063> >> > at System.IO.FileStream.Read (byte[],int,int) <0x000c3> >> > at System.IO.StreamReader.ReadBuffer () <0x0003a> >> > at System.IO.StreamReader.Read () <0x00029> >> > at System.TermInfoDriver.ReadKeyInternal (bool&) <0x000f9> >> > at System.TermInfoDriver.ReadKey (bool) <0x0001c> >> > at System.ConsoleDriver.ReadKey (bool) <0x00022> >> > at System.Console.ReadKey (bool) <0x00016> >> > at OpenSim.Framework.Console.ConsoleBase.ReadLine (string,bool,bool) >> > <0x00201> >> > at OpenSim.Framework.Console.ConsoleBase.Prompt () <0x00016> >> > at OpenSim.Application.Main (string[]) <0x00477> >> > at (wrapper runtime-invoke) >> > OpenSim.Application.runtime_invoke_void_object >> > (object,intptr,intptr,intptr) <0xffffffff> >> > opensim-ode.sh: line 4: 1220 Abort trap mono OpenSim.exe >> > -physics=OpenDynamicsEngine >> > I also want to upgrade opensim but if I do so do I loose my current work >> > as >> > I need that too? >> > Regards >> > Stephen >> > _______________________________________________ >> > Opensim-users mailing list >> > [email protected] >> > https://lists.berlios.de/mailman/listinfo/opensim-users >> > >> > >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
