I can comment out the line referring to this error message in the source code and compile it off that to prevent it from flooding the server out put and also flooding my log file, but I'm sure it doesn't address the actual issue lol...

On 8/25/2010 4:46 AM, Chris wrote:
I tried using 0.7.0.1 Post-Fixes as well then I remembered why I wanted to hold off from moving from 0.6.9 In the 0.7.x series I keep getting an endless flood of the below, which I've not seen at all until moving to 0.7.X:

2010-08-25 04:39:53,155 ERROR - OpenSim.Region.Physics.OdePlugin.OdeScene.Region 5 [PHYSICS]: Caught exception processing byte arrays in SculptMap(): e: System.ArgumentOutOfRangeException: Parameter must be positive and < Width.
Parameter name: x
   at System.Drawing.Bitmap.GetPixel(Int32 x, Int32 y)
at PrimMesher.SculptMap..ctor(Bitmap bm, Int32 lod) in c:\Documents and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 Post Fixes\OpenSim\Region\Physics\Meshing\SculptMap.cs:line 109, Void .ctor(System.Drawing.Bitmap, Int32), System.Exception: Caught exception processing byte arrays in SculptMap(): e: System.ArgumentOutOfRangeException: Parameter must be positive and < Width.
Parameter name: x
   at System.Drawing.Bitmap.GetPixel(Int32 x, Int32 y)
at PrimMesher.SculptMap..ctor(Bitmap bm, Int32 lod) in c:\Documents and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 Post Fixes\OpenSim\Region\Physics\Meshing\SculptMap.cs:line 109 at PrimMesher.SculptMap..ctor(Bitmap bm, Int32 lod) in c:\Documents and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 Post Fixes\OpenSim\Region\Physics\Meshing\SculptMap.cs:line 121 at PrimMesher.SculptMesh._SculptMesh(Bitmap sculptBitmap, SculptType sculptType, Int32 lod, Boolean viewerMode, Boolean mirror, Boolean invert) in c:\Documents and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 Post Fixes\OpenSim\Region\Physics\Meshing\SculptMesh.cs:line 299 at PrimMesher.SculptMesh..ctor(Bitmap sculptBitmap, SculptType sculptType, Int32 lod, Boolean viewerMode, Boolean mirror, Boolean invert) in c:\Documents and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 Post Fixes\OpenSim\Region\Physics\Meshing\SculptMesh.cs:line 185 at OpenSim.Region.Physics.Meshing.Meshmerizer.CreateMeshFromPrimMesher(String primName, PrimitiveBaseShape primShape, Vector3 size, Single lod) in c:\Documents and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 Post Fixes\OpenSim\Region\Physics\Meshing\Meshmerizer.cs:line 339 at OpenSim.Region.Physics.Meshing.Meshmerizer.CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, Single lod, Boolean isPhysical) in c:\Documents and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 Post Fixes\OpenSim\Region\Physics\Meshing\Meshmerizer.cs:line 509 at OpenSim.Region.Physics.OdePlugin.OdePrim.changeadd(Single timestep) in c:\Documents and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 Post Fixes\OpenSim\Region\Physics\OdePlugin\ODEPrim.cs:line 1447 at OpenSim.Region.Physics.OdePlugin.OdePrim.ProcessTaints(Single timestep) in c:\Documents and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 Post Fixes\OpenSim\Region\Physics\OdePlugin\ODEPrim.cs:line 880 at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate(Single timeStep) in c:\Documents and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 Post Fixes\OpenSim\Region\Physics\OdePlugin\OdePlugin.cs:line 2757


On 8/24/2010 6:37 PM, Justin Clark-Casey wrote:
On 23/08/10 02:45, Chris wrote:
Also, I have also noticed that if I relog a few times the regions
sometimes come back and sometimes they don't.

On 8/22/2010 8:31 PM, Chris wrote:
Hi all,

I'm using OS 0.6.9 Post-Fixes (Recent as of about a week and a half
ago; maybe two weeks. Don't remember exactly) and I've started
noticing recently that when ever I log out and then log back in later,
all the regions surrounding me disappear except the region that I
logged out from. I can still see the regions on the map, but if I try
to cross over to one of them by walking/flying past the sim border, my
avatar gets stuck and I have to relog. I've found that I can select
the region on the map and TP to it (even though I can't actually see
the region in world) and it lets me TP to it, the region appears all
of a sudden and it works fine... for a few seconds. After a few
seconds I get the "You have been logged out of Second Life" message
and I'm logged out.

Would anyone happen to know why this may be happening? It has been
working fine for me up until now. I cleared out my MySQL database and
restored from a backup that I had and the issue still persists.

I've heard a few odd reports of this but unfortunately it's not a general problem.

I would have to recommend that you update to 0.7.0.1 and try again if at all possible, since it's unlikely that such issues will be fixed with 0.6.9-post-fixes.


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