I managed to track down the region that was giving me trouble, returned all the objects from that region and the red spew stopped afterward. Restored the region from a recent oar I made (note that I haven't made any changes to the region since the oar was made) and there is no red spew still.

Shut down the server and restarted and as it is starting up, i get a couple of error messages that appear to be exactly like the messages in the red spew, but it is white text this time and it doesn't endlessly repeat itself.

So I know that there are a couple of bad sculpties in that region that is causing the messages but so far it hasn't triggered the red spew I was seeing before... So I am at a loss at what to do now as I don't have that tell tale red spew to look for in my hunt for the bad sculpty(s) as I go through each object one at a time... but I know they are still out there in that region somewhere.

Curious I suppose, to know why now doesn't the red spew occur after I've returned every thing and then restored the region from an oar that contains exactly every thing that was returned. I am genuinely stumped lol.

On 8/25/2010 8:00 PM, Justin Clark-Casey wrote:
On 25/08/10 10:51, Chris wrote:
I can comment out the line referring to this error message in the source
code and compile it off that to prevent it from flooding the server out
put and also flooding my log file, but I'm sure it doesn't address the
actual issue lol...

Looks to me like you have some ODE physics issues. Possibly you have a bad sculpty looking at the stack trace. I'm afraid that you might have to hunt down that rogue sculpt and delete it.

Unfortunately, from a very brief look at the code, it doesn't seem that the ODE plugin currently retains the UUID of the prims it's running physics for. Might be worth considering adding that in order to make tracking down failures easier.


On 8/25/2010 4:46 AM, Chris wrote:
I tried using 0.7.0.1 Post-Fixes as well then I remembered why I
wanted to hold off from moving from 0.6.9
In the 0.7.x series I keep getting an endless flood of the below,
which I've not seen at all until moving to 0.7.X:

2010-08-25 04:39:53,155 ERROR -
OpenSim.Region.Physics.OdePlugin.OdeScene.Region 5 [PHYSICS]: Caught
exception processing byte arrays in SculptMap(): e:
System.ArgumentOutOfRangeException: Parameter must be positive and <
Width.
Parameter name: x
at System.Drawing.Bitmap.GetPixel(Int32 x, Int32 y)
at PrimMesher.SculptMap..ctor(Bitmap bm, Int32 lod) in c:\Documents
and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 Post
Fixes\OpenSim\Region\Physics\Meshing\SculptMap.cs:line 109, Void
.ctor(System.Drawing.Bitmap, Int32), System.Exception: Caught
exception processing byte arrays in SculptMap(): e:
System.ArgumentOutOfRangeException: Parameter must be positive and <
Width.
Parameter name: x
at System.Drawing.Bitmap.GetPixel(Int32 x, Int32 y)
at PrimMesher.SculptMap..ctor(Bitmap bm, Int32 lod) in c:\Documents
and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 Post
Fixes\OpenSim\Region\Physics\Meshing\SculptMap.cs:line 109
at PrimMesher.SculptMap..ctor(Bitmap bm, Int32 lod) in c:\Documents
and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 Post
Fixes\OpenSim\Region\Physics\Meshing\SculptMap.cs:line 121
at PrimMesher.SculptMesh._SculptMesh(Bitmap sculptBitmap, SculptType
sculptType, Int32 lod, Boolean viewerMode, Boolean mirror, Boolean
invert) in c:\Documents and Settings\Chris\Desktop\OpenSim\OS
070\opensim-070 Post
Fixes\OpenSim\Region\Physics\Meshing\SculptMesh.cs:line 299
at PrimMesher.SculptMesh..ctor(Bitmap sculptBitmap, SculptType
sculptType, Int32 lod, Boolean viewerMode, Boolean mirror, Boolean
invert) in c:\Documents and Settings\Chris\Desktop\OpenSim\OS
070\opensim-070 Post
Fixes\OpenSim\Region\Physics\Meshing\SculptMesh.cs:line 185
at
OpenSim.Region.Physics.Meshing.Meshmerizer.CreateMeshFromPrimMesher(String
primName, PrimitiveBaseShape primShape, Vector3 size, Single lod) in
c:\Documents and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070
Post Fixes\OpenSim\Region\Physics\Meshing\Meshmerizer.cs:line 339
at OpenSim.Region.Physics.Meshing.Meshmerizer.CreateMesh(String
primName, PrimitiveBaseShape primShape, Vector3 size, Single lod,
Boolean isPhysical) in c:\Documents and
Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 Post
Fixes\OpenSim\Region\Physics\Meshing\Meshmerizer.cs:line 509
at OpenSim.Region.Physics.OdePlugin.OdePrim.changeadd(Single timestep)
in c:\Documents and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070
Post Fixes\OpenSim\Region\Physics\OdePlugin\ODEPrim.cs:line 1447
at OpenSim.Region.Physics.OdePlugin.OdePrim.ProcessTaints(Single
timestep) in c:\Documents and Settings\Chris\Desktop\OpenSim\OS
070\opensim-070 Post
Fixes\OpenSim\Region\Physics\OdePlugin\ODEPrim.cs:line 880
at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate(Single timeStep)
in c:\Documents and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070
Post Fixes\OpenSim\Region\Physics\OdePlugin\OdePlugin.cs:line 2757


On 8/24/2010 6:37 PM, Justin Clark-Casey wrote:
On 23/08/10 02:45, Chris wrote:
Also, I have also noticed that if I relog a few times the regions
sometimes come back and sometimes they don't.

On 8/22/2010 8:31 PM, Chris wrote:
Hi all,

I'm using OS 0.6.9 Post-Fixes (Recent as of about a week and a half
ago; maybe two weeks. Don't remember exactly) and I've started
noticing recently that when ever I log out and then log back in later,
all the regions surrounding me disappear except the region that I
logged out from. I can still see the regions on the map, but if I try to cross over to one of them by walking/flying past the sim border, my
avatar gets stuck and I have to relog. I've found that I can select
the region on the map and TP to it (even though I can't actually see
the region in world) and it lets me TP to it, the region appears all
of a sudden and it works fine... for a few seconds. After a few
seconds I get the "You have been logged out of Second Life" message
and I'm logged out.

Would anyone happen to know why this may be happening? It has been
working fine for me up until now. I cleared out my MySQL database and
restored from a backup that I had and the issue still persists.

I've heard a few odd reports of this but unfortunately it's not a
general problem.

I would have to recommend that you update to 0.7.0.1 and try again if
at all possible, since it's unlikely that such issues will be fixed
with 0.6.9-post-fixes.


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