For me, the viewer landforming tools do a close approximation at best, so I generally save a terrain image to disk and edit in the Gimp. You can edit, reload in the console and check, going back and forth.
Making a simple hole and applying gaussian blur to soften the edges could only take 5 minutes. In Gimp, the HSV values are roughly equivalent to meter height from zero. Those are in the color picker (Hue, Saturation, and Value) I assume Photoshop has the same or similar. If you edit a RGB file you need to flatten the image and save as a greyscale to make it 8-bit which is necessary for a terrain file. Doing a gaussian blur to the entire image is usually a good idea after using the inworld terrain tools, it smooths it all out nicely. Ken aka Key On Tue, Oct 12, 2010 at 3:58 PM, Serendipity Seraph <[email protected]> wrote: > > On Oct 12, 2010, at 5:45 AM, Teravus Ovares wrote: > > I generally don't have an issue in 1x viewers when working with terrain. I > have not tried doing a complex terrain setup with 2x viewers yet. > > This is a 1x viewer issue, I should have mentioned. Also I am working in > the middle of the root region of a 3x3 mega-region. I have seen it on every > viewer when attempting to do this task in OpenSim (mainly diva > distributions). Have you tried this type of task? > > The only thing that I've found is be careful around the edges. The edges > can sometimes cause an edge case that makes the terrain spiky. > > > I presume you mean edge of region? > > There's also the L3DT and TerraGen if you save with the right settings. > (http://opensimulator.org/wiki/Using_L3DT) > > Can that handle megaregions? Will play with it and find out. Thanks for > the tip. > - seren > > -Teravus > > On Tue, Oct 12, 2010 at 5:04 AM, Serendipity Seraph <[email protected]> wrote: >> >> I am on 0.7.0.2 but have seen similar behavior for several releases. The >> standard landscaping tools seem really rough. For instance, attempting to >> lower a small are I selected caused adjacent areas to go all spiky. >> Applying flat to them seemed to make the ground do this weird bubbly dance. >> I have tried various strength and size settings to little avail. What I am >> trying to do is to create a pretty much round 30 m or so pool on the land. >> The edges don't have to be perfect as I have a set of round marble >> surrounding steps. Pretty when it works. It isn't so bad to do this in SL. >> But I am having a devil of a time getting the landscaping just right in >> OpenSim. Are there better brushes or some tricks of the trade short of >> building a terrain map in Photoshop or something? I also use a Space >> Navigator in my setup. Don't know if that would make landscaping act worse >> or not. Doesn't seem to make much difference when I turn it off. >> >> - seren >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
