On 10/12/10 7:10 PM, Ken G. wrote:
For me, the viewer landforming tools do a close approximation at best,
so I generally save a terrain image to disk and edit in the Gimp. You
can edit, reload in the console and check, going back and forth.

Making a simple hole and applying gaussian blur to soften the edges
could only take 5 minutes. In Gimp, the HSV values are roughly
equivalent to meter height from zero. Those are in the color picker
(Hue, Saturation, and Value) I assume Photoshop has the same or
similar.

  If you edit a RGB file you need to flatten the image and save as a
greyscale to make it 8-bit which is
necessary for a terrain file.

Doing a gaussian blur to the entire image is usually a good idea after
using the inworld terrain tools, it smooths it all out nicely.

That's not so simple when your terrain map is split up into twenty tiles to cover 20 adjoining regions and all those edges have to perfectly align when you are done, so that it still looks like one, perfect, unbroken terrain.

-ste (aka smxy)
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