Did i miss something? monodevelop opens any regular visual studio solution fine. Works for me at least :)
Jeroen 2010/10/18 James Stallings II <[email protected]> > Rock On :) > > > On Mon, Oct 18, 2010 at 7:48 AM, BlueWall <[email protected]>wrote: > >> On 10/18/2010 05:20 AM, Stefan Andersson wrote: >> >> Excellent post. So good in fact, that I will hijack it. >> >> >> >> If there are people that have tried (and failed) to use “prebuild /target >> monodev” to build and work with opensim, I would be interested to hear about >> it. Afaicr at some point in time (years ago, when we first introduced >> prebuild) we did get it to work. >> >> >> >> /Stefan >> >> >> >> >> >> *From:* [email protected] [ >> mailto:[email protected]<[email protected]>] >> *On Behalf Of *dz >> *Sent:* den 14 oktober 2010 19:59 >> *To:* [email protected] >> *Subject:* Re: [Opensim-users] Why not a real OS >> >> >> >> Folks, >> >> Not to add to the religious fervor.... but there's a couple things that >> are just NOT right about letting the mis-information slide. >> >> It's very popular for proponents of each side to wave magic metrics and >> declare victory in a race that could have just begun. People don't come >> to this list to ask your opinion about Linux vs.Windows IN GENERAL, they >> want to know what easiest with OpenSim. >> >> Its extremely disappointing to me to see that discussion drown out by the >> "know-it-alls" spewing their answers. >> >> OpenSim uses .NET as a platform, as such, If you intend to RUN OpenSim, >> you can do it either as a native .NET application under windows, or on >> non-windows OS using the open-source MONO environment. >> >> Among the advantages of using Windows servers: >> Historically, it has provided better operating performance for >> regions. >> Most of the developers seem to be prefer the Microsoft toolchain. >> There are no threats of c## "subterfuge" by MS ( the risk of these >> seems very small) >> >> Among the advantages of Mono OS independence: >> Wider range of server platforms ( via OS and hardware independence ) >> Like all smaller free software efforts, the best way to support it is >> to USE it and make it better >> >> If you select MONO based server platforms, it will pay for you to do your >> homework on your selection. Contrary to prior posts, many of the popular >> Linux releases (UBUNTU in particular) are notorious for NOT supporting the >> latest release of MONO. That is not to say that you cannot build the >> latest version of MONO, but the "regular" repositories of supported software >> won't have it. All religious preferences aside, If you want to pick a >> linux distro with the latest and greatest MONO has to provide I would >> recommend you go to the Novell SuSe distribution. >> >> There are always arguments on both sides of the questions that touch the >> religion wars off. For me, in this project, the most telling sign that >> Windows is the "preference" of the core developers is that there is still >> little or no support for the MONOdevelope IDE. Make and build on Linux from >> source still depends on the old-school command line tools. Lots of people >> are comfortable enough with their Linux skills to cope with that >> requirement.. >> >> Personally, I'm one of the "irrational" believers that we vote loudest >> with our actions, so I pay to host linux machines for our internal OpenSim >> development machines, and generally make it known I prefer NOT to pay >> Microsoft whenever that option presents itself. Your Satisfaction is not >> guaranteed by adopting that plan :) >> >> D. >> >> >> >> >> _______________________________________________ >> Opensim-users mailing >> [email protected]https://lists.berlios.de/mailman/listinfo/opensim-users >> >> >> Prebuild was getting a little dated for monodevelop and our build system >> didn't produce proper solution files for monodevelop. Therfore monodevelop >> got a bad rap as being a hack, half implemented, etc. . So, I reworked our >> build system a little bit, adding some patches upstream to Prebuild.exe to >> provide proper solutions to our build system to support both monodevelop and >> xbuild. >> >> Now monodevelop may be used as a fully working IDE for OpenSim, debugger >> included. Also, xbuild for the command line works. And, Native git support >> is slated for Monodevelop 2.6. I have never used the free VS, but this might >> be a viable alternative for Windows users as well. >> >> Here are some notes about the updates and setting your addon-module >> prebuild.xml files to work with the new system. These is also a small python >> script to help with the migration. The link is here: >> http://bluewallvirtual.com/node/9 . (Teravus got the search working on >> opensimulator.org \o/ , I will try to update the site there with this >> information when time allows. >> >> It is good that we are striving for platform neutrality. This allows a >> person to use whatever tools are suited best for their abilities and taste. >> >> Thanks! >> BlueWall >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> >> > > > -- > =================================== > http://simhost.com http://osgrid.org > http://twitter.com/jstallings2 > http://www.linkedin.com/pub/5/770/a49 > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > >
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