Paul,
How does that audio stream get into the viewer? Is it the parcel
streaming URL that has the link to the file that gets downloaded (or
the stream that gets connected to)?
If so, the "delay" is not related neither to OpenSim, nor to the
viewer, but merely with the software you use to send the file/stream.
If it's a *file*, obviously there is some buffering: a 1 MByte file
that will be played by the viewer needs to be transmitted in full
first, and "a few seconds" is normal. If it's a *stream*, the
buffering will take a bit less, but it will never be "zero".
Unless I didn't understand your setup, and in reality, what you do is
something way more interesting, which is getting the sound synthesised
externally, uploaded as an asset to OpenSim, transferred to the
viewer, and played as any other sound asset. If that's what you do in
merely 3-5 seconds, wow, I'm impressed it's so fast!
- Gwyn
On 2010/10/20, at 05:45, Paul Fishwick wrote:
We have a project where actions initiated in OpenSim create a signal
which goes out to modulate a real-time sound synthesis engine, whose
output gets fed back into the OpenSim viewer. Unfortunately, there
is usually a 3-5 second delay between the action and hearing the
result. Presumably, this delay is due to buffering, probably by the
client viewer since we've tested the other parts of the loop. This
leads
to the question of whether anyone knows of an OpenSim world
viewer where one can fine-tune the buffer size for streaming audio?
For the stock LL viewer, I cannot find any debug options to allow
this tweak.
-p
--
Paul Fishwick, PhD
Professor and Director, Digital Arts and Sciences
CISE Department, CSE 301
University of Florida
Gainesville, FL 32611
Email: [email protected]
Web: http://www.cise.ufl.edu/~fishwick
Blog: http://www.representationz.com
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