Just had the Same yesterday and i could fix it like this ... http://opensimulator.org/mantis/view.php?id=5093
Best regards Wordfromthe Wise Am 20.10.2010 um 20:36 schrieb John Hopkin <[email protected]>: > Loading a region, I'm getting many thousands of errors from the ODE > plugin for sculpted prims that are not physical. The text of one such > error is pasted at the end. > > The region is connected to OSGrid, and was functional before the > recent 0.7.1 upgrade. All but one other regions connected in the same > way have no major problems. The region in question contains something > like 8600 prims, mostly sculpted. > > OpenSim is 8731c2b, OS is Ubuntu Meerkat latest; database is MySQL > 14.14; Mono is 2.6.7; physics is Meshmerizer/ODE. > > Any ideas? Thanks > > John > > Error message: > > 2010-10-20 19:09:23,045 ERROR - > OpenSim.Region.Physics.OdePlugin.OdeScene.Dwalm Warehouse [PHYSICS]: > Exception while meshing prim Sculpty Pathway_01 > funky/ab7eddae-bbcb-48d9-b5ba-437fec74ad2c. > 2010-10-20 19:09:23,045 DEBUG - > OpenSim.Region.Physics.OdePlugin.OdeScene.Dwalm Warehouse > System.Exception: Caught exception processing byte arrays in > SculptMap(): e: System.ArgumentException: A null reference or invalid > value was found [GDI+ status: InvalidParameter] > at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in > <filename unknown>:0 > at System.Drawing.Bitmap.GetPixel (Int32 x, Int32 y) [0x00000] in > <filename unknown>:0 > at (wrapper remoting-invoke-with-check) > System.Drawing.Bitmap:GetPixel (int,int) > at PrimMesher.SculptMap..ctor (System.Drawing.Bitmap bm, Int32 lod) > [0x00000] in <filename unknown>:0 > at PrimMesher.SculptMap..ctor (System.Drawing.Bitmap bm, Int32 lod) > [0x00000] in <filename unknown>:0 > at PrimMesher.SculptMesh._SculptMesh (System.Drawing.Bitmap > sculptBitmap, SculptType sculptType, Int32 lod, Boolean viewerMode, > Boolean mirror, Boolean invert) [0x00000] in <filename unknown>:0 > at PrimMesher.SculptMesh..ctor (System.Drawing.Bitmap sculptBitmap, > SculptType sculptType, Int32 lod, Boolean viewerMode, Boolean mirror, > Boolean invert) [0x00000] in <filename unknown>:0 > at > OpenSim.Region.Physics.Meshing.Meshmerizer.CreateMeshFromPrimMesher > (System.String primName, OpenSim.Framework.PrimitiveBaseShape > primShape, Vector3 size, Single lod) [0x00000] in <filename unknown>:0 > at OpenSim.Region.Physics.Meshing.Meshmerizer.CreateMesh > (System.String primName, OpenSim.Framework.PrimitiveBaseShape > primShape, Vector3 size, Single lod, Boolean isPhysical) [0x00000] in > <filename unknown>:0 > at OpenSim.Region.Physics.OdePlugin.OdeScene.AddPrimShape > (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, > Vector3 position, Vector3 size, Quaternion rotation, Boolean > isPhysical) [0x00000] in <filename unknown>:0 > 2010-10-20 19:09:23,046 DEBUG - > OpenSim.Region.Framework.Scenes.SceneObjectPart [SOP]: physics actor > is null for ab7eddae-bbcb-48d9-b5ba-437fec74ad2c with parent > ab7eddae-bbcb-48d9-b5ba-437fec74ad2c > -- > John Hopkin > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
