The Imprudence third-party viewer allows importing and exporting, though not textures. If you are the creator of the object, it adds an "export" option to the right-click menu, and during building you can import the model. I don't think it's an OpenSim OAR file it exports, but something it understands. But it can connect to OpenSim and SL grids. So, you could use that viewer for a session to export/import once done, and go back to your other viewer afterward.
http://imprudenceviewer.org/wiki/Downloads Brooks On Sat, Oct 23, 2010 at 4:44 AM, Serendipity Seraph <[email protected]> wrote: > There is a lot of stuff for going from the opposite direction that I found > online. There is not so much explicit for going the other way. I was > careful in my build to not use oversized prims. I tried using Meerkat to > grab the entire thing. That worked fine on OpenSim worlds but not so good > when bringing it to Second Life. I think in part the different max link > distrance and max number of prims is linkset was biting me although there > was not enough information to tell. > > Does anyone know of any good tools for doing such a thing easily? Any best > practices or things known to work without too much pain? I like building > offline on my laptop and importing things to where I want them. I am sure I > am not the only one doing this. > > - s > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
_______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
