I have been able to import/ export objects complete with textures. Try soft linking for things you can't link. I use Pheonix without trouble.
Dorie Bernstein On Oct 23, 2010 10:13 AM, "Brooks Boyd" <[email protected]> wrote: > The Imprudence third-party viewer allows importing and exporting, though not > textures. If you are the creator of the object, it adds an "export" option > to the right-click menu, and during building you can import the model. I > don't think it's an OpenSim OAR file it exports, but something it > understands. But it can connect to OpenSim and SL grids. So, you could use > that viewer for a session to export/import once done, and go back to your > other viewer afterward. > > http://imprudenceviewer.org/wiki/Downloads > > Brooks > > > On Sat, Oct 23, 2010 at 4:44 AM, Serendipity Seraph <[email protected]> wrote: > >> There is a lot of stuff for going from the opposite direction that I found >> online. There is not so much explicit for going the other way. I was >> careful in my build to not use oversized prims. I tried using Meerkat to >> grab the entire thing. That worked fine on OpenSim worlds but not so good >> when bringing it to Second Life. I think in part the different max link >> distrance and max number of prims is linkset was biting me although there >> was not enough information to tell. >> >> Does anyone know of any good tools for doing such a thing easily? Any best >> practices or things known to work without too much pain? I like building >> offline on my laptop and importing things to where I want them. I am sure I >> am not the only one doing this. >> >> - s >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >>
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