Since NPCs should have a life of their own outside the scope of scenepresence of each human user, I need to pick the right spot to give them persistent state.
Thus: the wrapper class that holds state information for the list of active NPCs needs to be instantiated somewhere in the class hierarchy, but where? My own guess for where this should go is OpenSim::Region::Framework::Scenes::SceneGraph Any OpenSim devs with a better handle on the structure of OpenSim have an opinion on this or should I just hack it out for now and ask this question later?
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