On 02/11/10 22:45, bodzette Coignet wrote:
Since NPCs should have a life of their own outside the scope of scenepresence 
of each human user, I need to pick the
right spot to give them persistent state.

Thus: the wrapper class that holds state information for the list of active 
NPCs needs to be instantiated somewhere in
the class hierarchy, but where?

My own guess for where this should go is 
OpenSim::Region::Framework::Scenes::SceneGraph

Any OpenSim devs with a better handle on the structure of OpenSim have an 
opinion on this or should I just hack it out
for now and ask this question later?

I suspect hack it out and sort it out later is the better bet. However, I would recommend keeping as much data as possible in modules. I would say that Adding NPC specific stuff to core OpenSim classes is unlikely to be appropriate.

--
Justin Clark-Casey (justincc)
http://justincc.org
http://twitter.com/justincc
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