That sounds very promising. Cant wait to see demo. Respectfully,
Tokeiito Imako On Fri, Feb 18, 2011 at 4:11 PM, Jawa Lunk <[email protected]> wrote: > > Good News! > > As you know I've been working on developing a combat HUD for OpenSim, and > have made much progress! > > Where I am with this project; > > - I have written a working gun script that will project bullets to targets > - Bullets are scripted to delete themselves after being fired > - Bullets are scripted to turn into a physical object after leaving gun > (resolved the collide/phantom issue) > - Bullets announce to combat meter if target was "hit" > - If target is "missed" a random ricochet sound is played > - If target is "hit" a hit sound is played, and points are removed from > targets health > > > Where I am going with this project; > > - variable damage depending on weapon used > - develop a meter compatible HUD > - A working "armor" system to enable body armor bonuses > - armor damage which eventually renders armor "useless" > > > I have other ideas as well, but because of time restrictions (life), I have > to take this project on little by little...but it is looking very promising > :D > -- > View this message in context: > http://opensim-users.2152040.n2.nabble.com/OS-Combat-HUD-Update-tp6040036p6040036.html > Sent from the opensim-users mailing list archive at Nabble.com. > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
