i see that "coalesced objects" are added. cool..!! but also add a "timeout" option for this in case the rezz fails due to lag, server speed or complexity of the coalesced object..
see here.. http://wiki.secondlife.com/wiki/Why_are_there_prim_limits_on_coalesced_objects%3F ----- -- View this message in context: http://opensim-users.2152040.n2.nabble.com/coalesced-objects-tp6237261p6237261.html Sent from the opensim-users mailing list archive at Nabble.com. _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
