I have tested today and found that it does not work ...
> i see that "coalesced objects" are added. cool..!! but also add a > "timeout" > option for this in case the rezz fails due to lag, server speed or > complexity of the coalesced object.. > > see here.. > http://wiki.secondlife.com/wiki/Why_are_there_prim_limits_on_coalesced_objects%3F > > > ----- > > -- > View this message in context: > http://opensim-users.2152040.n2.nabble.com/coalesced-objects-tp6237261p6237261.html > Sent from the opensim-users mailing list archive at Nabble.com. > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
