Been continuing to look at this. Noticed it's not really a mesh upload error - it happens at login. Error again is this:
[LLCLIENTVIEW]: Caught exception while processing OpenMetaverse.Packe ts.UpdateInventoryItemPacket for xxxxxx xxxxxxxxx, [MYSQL GENERIC TABLE HANDLER]: Trying to store field creatorID for OpenSim.Data.XInventoryItem which is unexpectedly null at OpenSim.Data.MySQL.MySQLGenericTableHandler`1.Store(T row) Looked at the database and saw a number of rows with null creatorID. Tried replacing nulls with zeros, then logged in again, and the console did not complain anymore. I don't know that this is a good solution. Any suggestions? On Sat, May 14, 2011 at 9:53 AM, Caia Naxos <[email protected]> wrote: > After upgrading from 7.0.2 to 7.1, we left our Diva installation running a > few hours and on checking it this morning it had crashed. We restarted > OpenSim and tried to replicate the crash. > > Thinking it had something to do with uploading mesh, we looked and found > some extra prims lying about according to the mini-map, but even after > returning all, there were still 3 or 4 objects obstinately remaining. We're > thinking those might have been from vehicle scripts we'd tested that had > gone off the sim's edge. > > When we used the Phoenix viewer, we got the following error in red on the > console: > > [LLCLIENTVIEW]: Caught exception while processing OpenMetaverse.Packe > ts.UpdateInventoryItemPacket for xxxxxx xxxxxxxxx, > [MYSQL GENERIC TABLE HANDLER]: Trying to store field creatorID for > OpenSim.Data.XInventoryItem which is unexpectedly null at > OpenSim.Data.MySQL.MySQLGenericTableHandler`1.Store(T row) > > It didn't crash the sim, but we thought it strange to be complaining about > a null creatorID. We got the same error using Kirsten's viewer; and while > this time the error didn't come up in red, it still appeared on the console > and did not seem to cause a crash. > > Another interesting note - when uploading mesh using Kirsten's Viewer, the > object comes in at the sim's edge at zero altitude (z=0). The SL Mesh > Project Viewer does this as well. It doesn't upload into inventory; it > rezzes inworld. Do we need to have a completely empty region with no water, > for bringing in mesh? > > So. how do we address this null creatorID problem? > > > -- > Caia > -- Caia
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